Maximising the probability of 1x 2y in 2/1GF
#1
Posted 2009-March-23, 07:21
This suggests that there is a minimum strength for a 1M bid which maximises the probability of an auction starting 1M 2y. Does anybody have any idea of how to work out what this is?
I realise that there is no unique answer to this as it depends on what combined strength you think you need to make a 2/1 and also on exactly how you measure the strength of a hand (i.e. both HCP and distribution). But given answers to these subquestions, a unique answer should exist to the main question.
#2
Posted 2009-March-23, 07:41
Ignore distribution.
Assume you need assurance of a combined 24+ HCP to make a game forcing 2/1
So if opener's minimum HCP are 11, responder needs 13+, but if opener's minimum is 13, responder needs 11+
Q. What minimum HCP requirement for opener maximises the chance of a 2/1 auction?
A. 13
Opener has minimum 11, responder has 13+ 2.067%
Opener has minimum 12, responder has 12+ 2.256%
Opener has minimum 13, responder has 11+ 2.337%
Opener has minimum 14, responder has 10+ 2.281%
(I would have guessed 12 if asked, so I was mildly interested to see that's the third best answer)
#3
Posted 2009-March-23, 07:44
#4
Posted 2009-March-23, 07:52
10: 6618
11: 7261
12: 7474
13: 7219
14: 6669
hey this is quite different from Frances' answers, one of us must be wrong
#5
Posted 2009-March-23, 08:00
#6
Posted 2009-March-23, 08:00
#7
Posted 2009-March-23, 08:14
Chance of opener having exactly 11 points, and the pair being 24+ is...
because I thought that was (a simplified version) of what was being asked
So helene and I should have got the same answer and one of us is wrong.
Quite possibly me. I'll wait and see who gets someone else agreeing with them first!
You will get a different answer if you just say chance of opener being 11+, and... but it shouldn't change the ranking, you are just adding in the same set of stronger hands to every answer.
#8
Posted 2009-March-23, 08:27
Gerben42, on Mar 23 2009, 02:00 PM, said:
Yes
#9
Posted 2009-March-23, 08:34
TylerE, on Mar 23 2009, 01:44 PM, said:
True
There is definitely something wrong with helene's numbers, unless they are conditioning on something else.
You have a 12-count in opener opposite 12+ HCP 7.5% of the time, but the chance of a 12-count is only 8% to start with.
I make the overall chance of being 24+ high only 23% for all HCP combinations.
#10
Posted 2009-March-23, 08:56
FrancesHinden, on Mar 23 2009, 09:14 AM, said:
Chance of opener having exactly 11 points, and the pair being 24+ is...
because I thought that was (a simplified version) of what was being asked
So helene and I should have got the same answer and one of us is wrong.
Quite possibly me. I'll wait and see who gets someone else agreeing with them first!
You will get a different answer if you just say chance of opener being 11+, and... but it shouldn't change the ranking, you are just adding in the same set of stronger hands to every answer.
I thought the question was about the odds of opener having 11+ and responder 13+, versus 12+ and 12+, etc.
I don't see why you and Helene should get the same answers then. To you 12/12+ answer you have to add the 13+/12+ cases. To you 13/11+ answer you have to add the 14+/11+ cases.
#11
Posted 2009-March-23, 08:58
#12
Posted 2009-March-23, 09:43
hanp, on Mar 23 2009, 02:58 PM, said:
OK
Probability that opener has between n and 22 HCP (assuming all 23+ hands are opened something else), and response has at least (24-n)
n = 10.... 6.55%
n = 11.....7.12%
n = 12......7.31%
n = 13......7.11%
n = 14......6.54%
I agree this feels a slightly better question to answer than my original
#13
Posted 2009-March-23, 10:43
#14
Posted 2009-March-23, 11:32
20+ vs 21+: 8.21%
19+ vs 22+: 7.83%
18+ vs 23+: 6.95%
20+ vs 20+: 11.31%
21+ vs 19+: 10.97%
22+ vs 18+: 10.11%
23+ vs 17+: 8.83%
Not very surprising. Let's try North is dealer and didn't open, HCP requirements for E and W.
12+ vs 12+: 6.78%
13+ vs 11+: 6.61%
14+ vs 10+: 6.03%
It's kinda safe to assume that for 2/1 GF to come up most, you need to open those hands that partner will force to game with, i.e. opener + opener = game
#15
Posted 2009-March-23, 13:20
Apologies if I'm overlooking something really basic; this is off-the-cuff.
Call me Desdinova...Eternal Light
C. It's the nexus of the crisis and the origin of storms.
IV: ace 333: pot should be game, idk
e: "Maybe God remembered how cute you were as a carrot."
#16
Posted 2009-March-23, 13:24
hanp, on Mar 23 2009, 04:43 PM, said:
It's probably not very surprising, that whatever you think the minimum combined strength should be for a game forcing auction, it comes up most often when it is equally split between opener and responder.
#17
Posted 2009-March-23, 13:33
1. Opener opens whenever he has a plausible opening.
2. Responder bids 2/1 fairly liberally.
3. If we end up with these methods landing us in an occasional BS game contract, we play the socks off the hand and steal the requisite number of tricks.
4. If #3 fails, and we go down, that's the cost of doing business.
In other words, I think the "solution" to this problem is to just not worry about it. It seems to work out OK in the end, anyway. You gain a lot more with frequent 2/1 sequences and lightened opening requirements than you lose from the occasional hopeless game.
-P.J. Painter.
#18
Posted 2009-March-23, 13:42
FrancesHinden, on Mar 23 2009, 02:24 PM, said:
hanp, on Mar 23 2009, 04:43 PM, said:
It's probably not very surprising, that whatever you think the minimum combined strength should be for a game forcing auction, it comes up most often when it is equally split between opener and responder.
Yes, dburn might be able to give a one-line proof for this fact.
#19
Posted 2009-March-23, 13:44
kenrexford, on Mar 23 2009, 07:33 PM, said:
1. Opener opens whenever he has a plausible opening.
2. Responder bids 2/1 fairly liberally.
3. If we end up with these methods landing us in an occasional BS game contract, we play the socks off the hand and steal the requisite number of tricks.
4. If #3 fails, and we go down, that's the cost of doing business.
In other words, I think the "solution" to this problem is to just not worry about it. It seems to work out OK in the end, anyway. You gain a lot more with frequent 2/1 sequences and lightened opening requirements than you lose from the occasional hopeless game.
You are still answering the question. The only difference is that you are using a lower requirement to force to game than other people.
Just out of interest, you will presumably get to game with, say, an 11 point "plausible" 1♠ opening opposite an 11 point "liberal" 2/1 response even if there is no fit. Would you also get to game if the suits were rearranged in such a way that the auction started 1x 1y instead of 1p 2q? Or do you use the extra room to help stay out of game in that instance?
#20
Posted 2009-March-23, 13:55
FrancesHinden, on Mar 23 2009, 07:24 PM, said:
hanp, on Mar 23 2009, 04:43 PM, said:
It's probably not very surprising, that whatever you think the minimum combined strength should be for a game forcing auction, it comes up most often when it is equally split between opener and responder.
Although this is not surprising, it isn't immediately obvious (to me at any rate) that it follows that that will also be the answer to the question I asked.
Can we generalise this method so that we can say the answer to the question "What 3 point NT range maximises the probability that the auction goes 1NT 3NT?" is simply 12-14 (assuming 24 points for game)?

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