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you've doubled them, now beat it related to 'wtp' thread

#1 User is offline   rfedrick 

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Posted 2008-September-30, 07:32

Scoring: IMP

You deal and open 1♠, the auction continues
1♠-4♥-P-P; X - all pass

Not that hard when presented as a problem, but it swung 20 imps (-790 and +200 instead of +200 and +200) the wrong way when East at the table got it wrong.

Partner leads ♠9 to the Jack and your King, declarer follows with the two. At trick 2 you cash the club Ace and partner encourages. What do you play to trick 3 to beat the hand?
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#2 User is offline   pclayton 

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Posted 2008-September-30, 09:35

Um, good problem, but I can't help but think I've seen pard's hand somewhere before.

LOL did I really double 4♥ here?
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#3 User is offline   FrancesHinden 

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Posted 2008-September-30, 09:38

Maybe I'm missing something, but I don't think it's beatable from here.

edit: all right, I was indeed missing something, but I still don't like the ace of clubs at trick 2 - what's the hurry? I'd prefer to switch to a trump.
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#4 User is offline   rfedrick 

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Posted 2008-October-01, 11:57

Scoring: IMP


I guess defensive problems are never going to be popular - (1) they are difficult, and (2) they carry an element of objective truth.

After the nine of spades to the J and K, and the ♣A (West encouraged), East continued with a second club. That was all the help declarer needed - he ruffed, drew trumps in two rounds ending on table, ruffed dummy's last club, cashed AK of diamonds and ran the ♠7 to end-play East. +790.

To beat the hand you just have to avoid assisting declarer in his elimination mission. A red suit at trick 3 is good enough - declarer has to use both of his trump entries to ruff out the clubs, and the end-play fails since East can simply cash the ♠A (dummy's Q is established, but declarer can't reach it). -200.
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