mike777, on Apr 30 2008, 10:59 PM, said:
If true, and I do not mean to doubt you, it would really help to tell us, teach us how to know that. Trust me alot of readers will not know this.
Sure, I'm happy to talk about this. I apologize for the long post but I want to express my thought process.
To attack problems like these, first get a copy of a hand dealing program. I use Hans van Staveren's venerable dealer program (see
http://www.xs4all.nl...dy_dealer.html). If you are not a *nix guru you probably want to try one of the more recent Windows programs. Dealer can write some ugly output and you will probably want to hack up some perl code or similar to generate input files and work with the output.
All of these programs allow you to randomly deal some or all of the cards, select hands based on conditions, and write the hands or compute statistics over the hands.
Now you get into the philosophy of simulation. Personally I think that double-dummy solver analysis while useful is not the most direct route to the truth of a hand. I prefer to do two things.
First, calculate some statistics about partner's critical holdings. Here, we can simply predeal ourselves the 13 cards we see. We don't need to impose any conditions on the opposing hands since they are probably so weak they will never bid without extreme shape. We impose a strong NT condition on partner's hand. There will be some edge cases where you look at the hand and say "I would not open that 1NT!" If you see such a hand disregard it. It will probably be infrequent enough not to distort the statistics too much. In this case, we have a bidding problem in part because our high honors are not where partner will most likely expect them -- in our long suit. We also have a bidding problem because we have a suit with two fast losers. So we need to find out at least two things to bid slam with greater accuracy than just counting points or just bashing. We need to know that they can't cash the CAK, and we need to know that they don't have the CA and some trump holding that is likely to produce a trick. If we ask the dealer program how often partner has only one key card for spades, we find out that it's about 15% of the time. So while this is a problem we would like to resolve in the auction, it might not be the most important problem to resolve.
Second, deal partner a number of hands consistent with the auction and look at each one and think about where we would like to end up and whether or not given actions from us will produce the desired result. We need express the results in terms of IMPs or matchpoints against other tables that take other actions on the same hypothetical deal. I have found that this is very effective at helping me understand what is going on on a deal. In the case of this deal, I looked at 40 hands, single dummy. On each hand I looked at how would I play the hand. This was pretty easy since with a big 1-suiter there usually aren't that many lines of play. If you are looking at something like
Ax, KJxx, Qxxx, AJx
you would say on a non-club lead I would finesse the diamond first to set up a club pitch if it lost, then try the spade. You can figure out that you play this spade combination for 0 losers about 20% of the time, 1 loser 50% of the time, and 2 losers 10% of the time since you have too many trumps to pick up KTxx on your right with a coup. If the diamond finesse fails you make 20% of the time (edge case of 6-1 diamonds), if it wins you make 20% of the time plus 25% more of the time (spades for 1 loser and hearts to pitch the club or some kind of endpotision). There are a few additional chances in the endgame here like DKxx on and you might not need the HQ on. Since the edge cases will cancel out a little you don't need to be totally exact. So we write 37.5% for this one. We also have to estimate the chances partner would cue 5C with such a hand. If we always think partner is moving over 4S we have probably done something wrong since most of the time the auction goes tranfer--accept--game in the major it plays there.
Having done this for 40 hands or however many you think has given you a feel for how things are running, you now add up the probabilities. Some of these probabilities will be conditional (eg make slam given that partner has a cueing hand over 4S) and you may need to estimate the conditional probabilities. It helps to know something about Bayes Law here.
On the problem hand it becomes pretty clear quickly that when slam is bad it still has some chances (unless off the CAK or two aces -- which we know is only 15% of the time from a 1 million hand simulation so we know that number pretty accurately since the computer will count it for us). If slam is good it is usually cold or on one of two finesses or on the wrong lead or a finesse. It's good on most of the hands. So the real crux of the problem becomes how often partner is moving over 4S. I found it too hard to accurately evaluate each hand (judgement becomes colored by knowing the responding hand) so I considered what would happen if partner moves exactly half of the time. That's probably an over-estimate and you could answer that by going through a database of hands from BBO or OKB and asking how often partner moved over this auction. We now work through the algebra computing our IMP expectation against bashing knowing that
50% of the time one table is in slam and the other is not
50% of the time
85% of the time we have enough key cards and both tables are in slam (I ignore the increased
expectancy of having all of the key cards since partner moved)
15% of the time one table is in slam and the other is not
I won't reproduce it all here but you get something that suggests that even if
(a) the slow auction never bids a hopeless slam -- and some of the slams are hopeless because partner has all the missing quacks and we have two slow losers) and
(

the opponents lead no better than against the bashing auction
that you are going to break roughly even by bashing if your only other choice is to bid as given in It's Your Call. In practice both (a) and (

are not likely to be as optimally distributed for the slow auction, so bashing should have a positive IMP expectancy against the slow auction.
Finally, there are other bidding plans out there. I would have bid 6S at the point given in It's Your Call, but at the table I would not be in that particular pickle. I really wish this had been given as a MSC multiple choice style problem after 1NT-?.
Curt
"It is not enough to be a good player. You must also play well." -- Tarrasch