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Changing the IMP scale

#1 User is offline   pclayton 

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Posted 2008-April-16, 17:31

Is there anything you'd change about the IMP scale? Personally, I think that 10 points should be enough for 1 IMP, not 20-40 as it currently is. +90 should beat your teammates -80.

Any other ideas?
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#2 User is offline   awm 

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Posted 2008-April-16, 17:47

I like that 10 points is not a swing; one of the differences between IMPs and MPs is not needing to worry about +100 vs. +110 or (the one that I think is kind of ridiculous) +130 vs. +140. The latter often punishes people who select a superior contract (3m making an overtrick) while rewarding those who play an inferior major suit partial.

What I would like to see (and have previously commented on) is increased penalties for undoubled contracts which fail by a large number of tricks (say at least three down). I think this would eliminate some "shooting" tactics at IMPs where people bid contracts that either make or go down a zillion, as well as preventing some of the more disliked conventional methods (artificial preempts that aim to play in the opponents best fit undoubled, such as 2♥ multi) and some of the more annoying psychics. Really bidding should be about either finding making contracts or finding contracts that are good sacrifices, not so much about "tricking" the opponents by bidding ridiculous contracts that go down six and somehow produce a plus position* (i.e. -300 instead of -620).

*Obviously this is just my opinion, but I think it's a fairly commonly held one.
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#3 User is offline   mikeh 

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Posted 2008-April-16, 17:51

I don't like the idea of 10 points becoming an imp.

That change will lessen the difference between mps and imps.. of course, the difference will still be significant, but it won't be the same as it is now.

Let's say that I get to 3♣ while you get to a slightly less safe 2N. As the game is currently scored, I have outbid you. If both contracts make, we push but your contract is more likely to fail, so I may win a modest pickup. Most importantly, I cannot lose by this choice and my bidding methods/style will be based, at least to some degree, on that reality

Make your change, and now there will be a reward to the 2N bidder.. yes, he stands the same risk of losing imps when 3♣ makes, but now that is offset by the chance of gaining an imp when both make. So all of us will be more prone to riskier notrump partscores, rather than minor partscores, just like mps.

Then look at it from the p.o.v. of the 3♣ bidder, during the play. If he fears that his counterpart will be in 2N, making, then it may be important for the 3C bidder to risk his contract, because making 4 will gain 2 imps... it wins one outright and avoids the loss of one when 2N makes 120.

Yes, these factors add complications to the player's thought processes.. but we cater to these particular concerns in MPs or BAM. Imps reward different thought processes. Not simpler, but different.

And making this change can impact in other ways. If the opps are in a partscore that scores 110, and I 'save', going for 100.. then it's a push. Implement your change and the opps on defence may play differently because they will try a little harder to get 150.. let's say they can cash out for 100 or take a chance for 150. The dynamics of the situation have changed: it is, again, more of a BAM or mp choice...

These points may seem like minor issues, but I really love the way the imps scale works.... I think whoever came up with it (and many people may not know that this is a far different imp scale than the first one introduced many decades ago) got it as close to perfectly right as anything in the game.
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#4 User is offline   mike777 

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Posted 2008-April-16, 17:56

I do not have Wolff's new book in front of me but I seem to recall he wants to increase the penalty scoring for not making your contracts.
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#5 User is offline   cherdano 

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Posted 2008-April-16, 19:03

I always found it a joke that you only get 3 tricks for beating a non-vulnerable contact at either table. (Well, when we were the defending team - obviously when I had overbid opponents just weren't playing the IMP odds well enough.)
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#6 User is offline   TimG 

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Posted 2008-April-16, 19:51

awm, on Apr 16 2008, 06:47 PM, said:

Really bidding should be about either finding making contracts or finding contracts that are good sacrifices, not so much about "tricking" the opponents by bidding ridiculous contracts that go down six and somehow produce a plus position* (i.e. -300 instead of -620).

*Obviously this is just my opinion, but I think it's a fairly commonly held one.

What, no double cards?
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#7 User is offline   kenrexford 

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Posted 2008-April-16, 20:21

I like the IMP scale, also.

If I could change anything about scoring, however, I'd want to be able to sacrifice at the eight-level.
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#8 User is offline   655321 

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Posted 2008-April-16, 20:50

awm, on Apr 16 2008, 06:47 PM, said:

What I would like to see (and have previously commented on) is increased penalties for undoubled contracts which fail by a large number of tricks (say at least three down).

This sounds a horrible idea to me. Why should players who don't understand when to double for penalties be rewarded for their caution?

awm, on Apr 16 2008, 06:47 PM, said:

Really bidding should be about either finding making contracts or finding contracts that are good sacrifices, not so much about "tricking" the opponents by bidding ridiculous contracts that go down six and somehow produce a plus position* (i.e. -300 instead of -620).

*Obviously this is just my opinion, but I think it's a fairly commonly held one.

Wow
That's impossible. No one can give more than one hundred percent. By definition that is the most anyone can give.
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#9 User is offline   Free 

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Posted 2008-April-17, 00:49

If I would adjust the imp scale, I'd make it dependant of how high we're bidding.

For example, it's a great thing you only have to find a 'playable partscore' so I'd like to keep that. On the other hand, if one pair can bid 6NT and the other one bids 6M, I'd want to reward the 6NT bidders: they had plenty of room to investigate the best contract... Same goes for games (3NT+1 vs 4M), although I'm not sure what's best there.

Problem with this is you'd need to calculate your imps instead of reading a table.
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#10 User is offline   georgi 

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Posted 2008-April-17, 02:31

unless WBF change this
http://www.worldbrid.../onlinelaws.pdf -pg61
why BBO should do it?

#11 User is offline   jdonn 

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Posted 2008-April-17, 02:41

I have always hated the 30 victory point scale where you win 18-12 if you win by one imp. This premise that such a premium must be placed on all important 'winning' is really really dumb when applied this way, because you don't have any idea who is winning while you're playing. It's not like you pulled out all the stops and came through under pressure when you needed it most.
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#12 User is offline   Hanoi5 

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Posted 2008-April-17, 03:28

I don't like the idea of changing the imp scale. I don't see any reason for that. A 10-point difference shouldn't matter, for then we'd be playing no trump instead of the Majors as in MP.

However, I do not like the VP scale where if you win TOO MUCH you still only get 25! What about 26, 27, 28, 29 and 30!

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#13 User is offline   georgi 

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Posted 2008-April-17, 04:20

6M compared with 6NT and 7M compared with 7NT could be not so interesting as bonus.
imo, if you play on higher level you should win extra points, in example 3S to be better then 1S+2, 3NT +1 < 4NT=, etc.

#14 User is offline   helene_t 

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Posted 2008-April-17, 04:25

The IMP scale is too complicated. It's a pain in the butt to explain it to beginners.

I would prefer just to play total points and then make a more regressive scale to make total points more similar to IMPs. For example:
Notrump bonus: 1 point
Partscore bonus: 1 point
Game bonus: 6 points
Small slam bonus: 18 points (incl the game bonus)
Grand slam bonus: 43 points
Trick bonus: 1 point a piece
Downtricks: 1 point a piece
Doubled downtricks: 2-8-14-20-26

This would make the penalty for overbidding (e.g. 3NT-1) equal to the penalty for underbidding (2NT+1).

If this is too radical, at least get rid of the VPs. One could could flatten the IMP scale to achieve an effect similar to the VP scale.
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#15 User is offline   pclayton 

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Posted 2008-April-17, 08:06

mikeh, on Apr 16 2008, 03:51 PM, said:

I don't like the idea of 10 points becoming an imp.

That change will lessen the difference between mps and imps.. of course, the difference will still be significant, but it won't be the same as it is now.

Let's say that I get to 3♣ while you get to a slightly less safe 2N. As the game is currently scored, I have outbid you. If both contracts make, we push but your contract is more likely to fail, so I may win a modest pickup. Most importantly, I cannot lose by this choice and my bidding methods/style will be based, at least to some degree, on that reality

Isn't this an indictment against the scoring system itself, rather than the IMP scale?

While 3♣ may be 'safer' than 2N, NT still scores higher. Why are we awarded an IMP for +420 in 4M versus +400 for 5m when we aren't rewarded an IMP for getting to a higher scoring partial like 2N instead of 3m?

Where I personally like it is when our undoubled opponents are down 2 for -100. I think our judgment should be rewarded when we don't compete higher and +90 in 1N or 2m is our maximum.

I just find it odd that IMPs is the only form of scoring where a 10 point difference doesn't matter. It matters in MPs, BAM and even Total Points and Rubber.
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#16 User is offline   ArtK78 

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Posted 2008-April-17, 08:33

[quote name='pclayton' date='Apr 17 2008, 09:06 AM'] [quote name='mikeh' date='Apr 16 2008, 03:51 PM']
I just find it odd that IMPs is the only form of scoring where a 10 point difference doesn't matter. It matters in MPs, BAM and even Total Points and Rubber. [/quote]
While it is technically true that a 10 point difference matters at Total Points and at Rubber Bridge, it matters so little as to be ignored for practical purposes.
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#17 User is offline   kfay 

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Posted 2008-April-17, 09:19

I think if you bid a grand while the opps stop in game the difference should be larger than it is between if you'd just stopped in the small. What is is now, like 4 IMPs? I mean to me this is almost the same as both bidding the grand and one going down while the other is making in terms of morale devastation.
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#18 User is offline   Al_U_Card 

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Posted 2008-April-17, 09:51

Perhaps the different philosophies (imps vs mp etc.) explain the need and utility of the particularities.

Since in imps you wish to reduce exposure, increase safety and reward accurate bidding, all these things should be rewarded, as they seem to be. Adjusting the "fudge factors" is mostly just petty niggling.

The imp scale seems to soften (enlarge?) the room for error if you consider that maximizing your plus scores (in magnitude and number) is at a premium as it would be if playing for money and therefore, total points.

Matchpoints being more a winner take all strategy (for each board) then relative to imps, this would explain the tendency to discount a "win" and reward the magnitude of victory.
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#19 User is offline   jtfanclub 

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Posted 2008-April-17, 13:43

helene_t, on Apr 17 2008, 05:25 AM, said:

If this is too radical, at least get rid of the VPs. One could could flatten the IMP scale to achieve an effect similar to the VP scale.

Actually, I'd prefer going the other direction. Change the points won so that we don't need an IMP scale. Something like 150 points for a NV game, 300 for a V game, slam bonuses 200 each NV and 300 each V. Then doubled undertricks are just 100/200 apiece.

Here's what I hate....

Let's say we catch our opponents and double them at 4♥ doubled down 5, when at the other table they were at 2♥ undoubled down 3. And furthermore, they were vulnerable. Originally, that would have been a 700 point difference, with the change in the scale, it's now an 1100 point difference. Sounds great...

But then IMPS takes it right down to 15 IMPs, where the difference between making and being set in a part score is 5 IMPs. So they increased the difference in total points, while decreasing it in IMPs. Thanks guys.

You can't convince the that IMPs are necessary. There's only a few dozen net scores that are common in bridge. Just make adjustments so those net scores are at about the same ratio as IMPs.
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#20 User is offline   mikeh 

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Posted 2008-April-17, 15:54

pclayton, on Apr 17 2008, 09:06 AM, said:

mikeh, on Apr 16 2008, 03:51 PM, said:

I don't like the idea of 10 points becoming an imp.

That change will lessen the difference between mps and imps.. of course, the difference will still be significant, but it won't be the same as it is now.

Let's say that I get to 3♣ while you get to a slightly less safe 2N. As the game is currently scored, I have outbid you. If both contracts make, we push but your contract is more likely to fail, so I may win a modest pickup. Most importantly, I cannot lose by this choice and my bidding methods/style will be based, at least to some degree, on that reality

Isn't this an indictment against the scoring system itself, rather than the IMP scale?

While 3♣ may be 'safer' than 2N, NT still scores higher.

No.. it's no indictment of anything! I like it like this.. this difference in the importance of a very minor scoring differential has huge, altho subtle, impact on how we (should) play the game of bridge. It is the fact that at mps the riskier 2N partial will often be more attractive than the safe 3minor, while at imps, the reverse holds true that I find enjoyable.

I LIKE imps.. I sometimes enjoy matchpoints, but, as an example, I will sometimes play the GNTs and the CNTC's but I (almost) never enter the GNP or the COP.. even tho the COP national final pays cash and is always open to me at no expense if I have been knocked out of the CNTCs.. the COP is held opposite the knockout rounds of the CNTC.

I don't want imps to become even a bit more like mps or bam.

And I don't see any inconsistency with these points and the fact that 20 points = 1imp.

And if the opps go down 100 when our max was 90... if the fact that that is a push annoys you.. double! Now THAT shows better judgement than merely selling out :(
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