TM Withdrawals--2 person limit? What to do with a rude pair..
#1
Posted 2008-March-03, 11:34
It seemed unfair to the other 6 players, as I was actively looking for a sub for the first player at the time.
Why only 2 players as the limit?
thanks JW
#2
Posted 2008-March-10, 05:54
#4
Posted 2008-March-11, 01:59
#5
Posted 2008-March-11, 06:41
#6
Posted 2008-March-11, 08:04
Elianna, on Mar 11 2008, 01:41 PM, said:
I think a disconnection isn't the same as a withdrawal here.
#7
Posted 2008-March-11, 15:25
#8
Posted 2008-March-11, 15:30
It is still not that uncommon to find a team match with six or seven red names, and one or two people logging off and comming back on to sit at the table that is never being played. Of course, you can call a yellow, who might be free and can come cancel the match for you, or assign a new "director" (the table host shhould always add a director or two in case he gets disconnected).
Uday made a decision that if two players withdraw, there must be a problem and the match ends. It could be made some other number, but pleasee don't do away with the idea rather it is 2 or 3 or 4. There has to be some escape method that doesn't require help from yellows...
#9
Posted 2008-March-13, 00:21
inquiry, on Mar 11 2008, 04:30 PM, said:
It is still not that uncommon to find a team match with six or seven red names, and one or two people logging off and comming back on to sit at the table that is never being played. Of course, you can call a yellow, who might be free and can come cancel the match for you, or assign a new "director" (the table host shhould always add a director or two in case he gets disconnected).
Uday made a decision that if two players withdraw, there must be a problem and the match ends. It could be made some other number, but pleasee don't do away with the idea rather it is 2 or 3 or 4. There has to be some escape method that doesn't require help from yellows...
Yes i do understand the reason for the 2 person limit but it is being abused to close Tms early because someone is mad at someone. Think BBO should track no. of withdrawals made by each person and take approriate action. After all you cant always be having a problem.
Another solution might be to let any player sub a disconnected (not someone who is playing!)player after a predetermined time.
Wonder if any of this is possible.
#10
Posted 2008-March-13, 10:44
#11
Posted 2008-March-13, 16:18
If you think about it, 2 just allows one pair that is having a bad match to just blow everyone up--and we all know it happens too often.
Also, it was my impression that the option to withdraw was created for the disconnect and reseat issue that you raised. So if you keep getting reseated, why can't you just click on a director call and just withdraw?
#12
Posted 2008-March-13, 17:16
Yogeshdg, on Mar 13 2008, 01:21 AM, said:
inquiry, on Mar 11 2008, 04:30 PM, said:
It is still not that uncommon to find a team match with six or seven red names, and one or two people logging off and comming back on to sit at the table that is never being played. Of course, you can call a yellow, who might be free and can come cancel the match for you, or assign a new "director" (the table host shhould always add a director or two in case he gets disconnected).
Uday made a decision that if two players withdraw, there must be a problem and the match ends. It could be made some other number, but pleasee don't do away with the idea rather it is 2 or 3 or 4. There has to be some escape method that doesn't require help from yellows...
Yes i do understand the reason for the 2 person limit but it is being abused to close Tms early because someone is mad at someone. Think BBO should track no. of withdrawals made by each person and take approriate action. After all you cant always be having a problem.
Another solution might be to let any player sub a disconnected (not someone who is playing!)player after a predetermined time.
Wonder if any of this is possible.
Any player can press the "call director" button and use the option there to find a sub for their disconnected parnter. Few seem to know this.
barmar said:
Each team game has a time limit (not shown) and will eventually time out. It is very long, however, to allow things like 28 board matches.
#13
Posted 2008-March-16, 18:56
inquiry, on Mar 13 2008, 07:16 PM, said:
I've been meaning to ask about that. When I kibitz team games with BBOFlash, it shows a time limit in the bottom left. Is this what that is?
#14
Posted 2008-March-16, 22:37
A team game is timed in a sense, like any clocked tourney ( just to make sure that an unattended team game eventually closes down ). the tourney gets something like 10 mins per board (maybe 15) times number of boards .

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