hrothgar, on Mar 9 2008, 08:48 AM, said:
IMPs
Red v Red
♠Qxx ♥A ♦J9864 ♣KQxx
Auction starts with three passes and you decide to open 1D in fourth seat
(P) - P - (P) - 1D
(P) - 1♠ - (P) - 2♠
(P) - 3♥ - (P) - ???
Whats your call?
Do you consider it close?
I don't have a problem opening this. Even at IMPs, you have to contest the partscore and the OP hand fits Peterson's Rule of 15
(HCP + number of Spades >= 15)
I try to avoid raising Responder with only 3 trumps, and this board demonstrates some of the reasons why.
Responder is going to be expecting 4 card
♠ support and very likely evaluated their hand based on that when they had to decide whether to make a game try or not. We could easily be too high already because of this.
Just as bad if not worse is the fact that Opener has never mentioned the best trick taking asset of their hand in this supposedly constructive auction. Why are we hiding our KQxx of
♣'s?
...1D-1S;2C-2H avoids this whole mess since 2H by a Passed Hand can not be 4SF and must be Natural and Invitational.
Opener can now take a preference to 2S and We are done.
On the days where one or both of Us have better hands, the more descriptive sequence I'm suggesting helps get you to the all important Red IMP game when it rates to be odds on enough (>= 34%. That's a 32 Trump break + a finesse or better in the play) .