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continuation after 1D---1H relay? relays,imps

#1 User is offline   benlessard 

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Posted 2008-February-26, 09:53

1D is unbalanced at least 4D 12-22 (could be 5C+4D or 4441,4144,1444)


1D---1H relay (GF or 4H or semi-balanced hand with D tolerance)
???

1S= clubs (5D+4C & 5C+4D without 4M)
1Nt- 6D (without 4M)
2C--4S
2D 4H (12-14)
2H 4H (15-17)
2S 3451 GF
2Nt 2452 GF
3C 1453 GF
3D ?46? no void GF
3H S void GF
3S C void GF

1D---1H
1S---???

1Nt (weak to signoff in 2 something)
2C GF
2D INV
2H INV
2S bal INV but non-postionnal S holding
2Nt bal inv with positionnal S holding
3C inv

1D---1H
1Nt---???

2C---weak to sign off in 2D or 2H
2D GF
2H inv
2S bal inv but non stopper in S
2Nt bal inv with positionnal S stopp
3C inv (natural with 6-7 clubs)
3D inv

1D---1H
2C---???

2D weakish sign off (to play 3D or 2H or 2S)
2H GF
2S INV
2Nt bal inv
3C INV
3D INV
3H INV

1D---1H
2D----???

pass i have D (and probably 4S)
2H to play
2S GF
2Nt inv
3C inv
3D inv

1D---1H
2H----???

pass
2S GF
2Nt Gf but i want to protect my holdings
3D to play
--------------------------------------------------------

1D-----1S (show at least 5S)
1D-----1Nt (show 6+clubs)
1D-----2C C+M 5-5 (5-8)
1D-----2D both M 5-5 (5-8) pts
1D-----2H preempt
1D-----2S preempt
1D-----2Nt preempt 4-5 trumps some value
1D-----3C preempt
1D-----3D preempt 4-5 trumps
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#2 User is offline   Zelandakh 

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Posted 2008-March-05, 20:47

Within a strong club system I have 1D = 10-17 unbalanced...

1D -
------
- 1H = INV+ relay
- 1S = weak natural
- 1N = weak with hearts
- 2m = weak natural
- 2M/3m = weak jumps


1D - 1H -
---------
1S = min (not 4 hearts except 4=4=4=1/4=4=5=0)
------ 1N = GF relay (responses similar to 1D - 1H - 2C and up)
------ 2any = natural, INV hand
1N = 4+ hearts
------ 2D/H/S/3C = natural, INV hand
------ 2C = GF relay
------------ 2D = min, not 3-suited (then after 2H relay, as per 2S and up below)
------------ 2H = 3-suited with short spades
------------------ 2S = relay
------------------------ 2N = 1=4=4=4
------------------------ 3C = min, 0=4=5=4
------------------------ 3D = max, 0=4=5=4 + zoom for controls
------------ 2S = max, 5-6 hearts
------------ 2N = max, 5 diamonds, 4 hearts
------------ 3C = max, 6 diamonds, 4 hearts, 0-1 spades, 2-3 clubs
------------ 3D = max, 2=4=6=1
------------ 3H = max, 3=4=6=0
------------ 3S = max, 4 hearts, 7+ diamonds + zoom for controls
2C = max, 4+ clubs, 0-3 hearts, GF
------ 2D = relay
------------ 2H = 5+ diamonds, 4 clubs
------------ 2S = 5+ diamonds, 5+ clubs
------------ 2N = 4 diamonds, 5 clubs
------------ 3C = 4=1=4=4
------------ 3D = 4=0=5=4 + zoom for controls
2D = max, 6+ diamonds, GF
------ 2H= relay
------------ 2S = 3 spades, 6-7 diamonds
------------ 2N = 3 hearts, 6-7 diamonds, 0-2 spades
------------ 3C = 3 clubs, 6-7 diamonds, 1-2 hearts, 1-2 spades
------------ 3D = 2=2=7=2
------------ 3H = 8+ diamonds + zoom for controls
2H = max, 4 spades, GF
2S = max, 5-6 spades, GF
2N = max, 4=4=4=1, GF
3C+= max, 4=4=5=0, GF + zoom for controls



Relay breaks are designed primarily around asking for stops, with secondary consideration to natural slamming. I am finding the fragments are easier to use (and remember!) than the more usual shortage-based 1-suiter structure.

So far working rather well, though some better players might point out the more obvious flaws(?).


(-: Zel :-)
(-: Zel :-)
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