I am working through agreements with a new partner and finding we have a number of areas where we are miles apart.
How do the experts play these sequences, would you recommend the same for B/I players or if not, what would you suggest?
thanks
1m (p) 2M
1m (p) 3M
edit: my partner plays these as weak, I play it as sjs and splinter but can't remember the last time I had a hand for either bid.
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1m:2M 1m:3M
#1
Posted 2007-October-21, 21:51
It is not because things are difficult that we do not dare, it is because we do not dare that they are difficult.
Bridge should be fun!
SHAPE!
"And no matter what methods you play, it is essential, for anyone aspiring to learn to be a good player, to learn the importance of bidding shape properly." (MH)
Bridge should be fun!
SHAPE!
"And no matter what methods you play, it is essential, for anyone aspiring to learn to be a good player, to learn the importance of bidding shape properly." (MH)
#2
Posted 2007-October-21, 22:03
Kathryn these questions are difficult to answer as there are so many different agreements possible. Also, I don't pretend to be an expert.
We played 1m jumpshift as a good 6 card suit and about 15+hcp. This worked well for us. We played 1m 3M as 13-15 balanced with a weak xx in the suit bid; this worked excelllently for us.
Others play 1m jump shift as weak; personally I have played this and found it ok, but we didn't gain much from it. Others may have a different idea.
One thing I would strongly suggest is 1M 3m as a good 6 card suit invitational. We gained quite a lot from that.
We played 1m jumpshift as a good 6 card suit and about 15+hcp. This worked well for us. We played 1m 3M as 13-15 balanced with a weak xx in the suit bid; this worked excelllently for us.
Others play 1m jump shift as weak; personally I have played this and found it ok, but we didn't gain much from it. Others may have a different idea.
One thing I would strongly suggest is 1M 3m as a good 6 card suit invitational. We gained quite a lot from that.
"The King of Hearts a broadsword bears, the Queen of Hearts a rose." W. H. Auden.
#3
Posted 2007-October-21, 23:10
jillybean2, on Oct 21 2007, 10:51 PM, said:
I am working through agreements with a new partner and finding we have a number of areas where we are miles apart.
How do the experts play these sequences, would you recommend the same for B/I players or if not, what would you suggest?
thanks
1m (p) 2M
1m (p) 3M
How do the experts play these sequences, would you recommend the same for B/I players or if not, what would you suggest?
thanks
1m (p) 2M
1m (p) 3M
Not an expert, but assuming SA I'd play:
1m (p) 2M to be a SJS game forcing/slam curious hand with a GOOD 5 card suit or any 6+ card suit. I'd generally want a good 15+ points or 6 or fewer losers.
1m (p) 3M to be a splinter with support for the minor in question. Opening points, singleton or void (but not singelton A), and support for the minor (5+ for clubs, 4+ for diamonds).
I'd expect the first treatment (or at least something close to it) to be close to 100% standard with B/I players and the second to be standard with I players but an impossible bid with B players since most B players don't know splinters.
#4
Posted 2007-October-21, 23:30
It is fairly common to play 1m-3M as a splinter agreeing the minor. The only common alternative seems to be natural and weak (esp. if 1m-2M would not be natural and weak).
1m-2M can be assigned many meanings. Ones I've seen include:
(1) Strong, showing slam interest with a good suit.
(2) Weak, something like 3-5 points (less than 1M) with 6+ suit.
(3) Constructive, something like 5-8 with 6+ suit.
(4) Invitational, something like 9-11 with 6+ suit.
(5) Reverse flannery, showing 5♠,4+♥ with constructive values (2♥) or invitational (2♠).
(6) Some kind of artificial raise of opener's minor, allowing 2m/3m to be weak/preemptive raises.
With all of these it's important to consider the effect on the rest of the system. Playing 2M as constructive or invitational lets you stop at the two-level on some invites when you would otherwise get to the three level, and lets you use responder's 3M rebid as forcing (i.e. 1m-1M-1NT-3M forcing because invite would bid 1m-2M). Reverse flannery helps a lot when opener rebids the minor, allowing you to use (for example) 1♦-1♠-2♦-2♥ as an artificial force (since non-GF hands with ♠+♥ are using reverse flannery). The artificial raises avoid the problem of "no strong raise of the minor" while also avoiding playing "inverted minors" (which take away your useful single raise of the minor).
1m-2M can be assigned many meanings. Ones I've seen include:
(1) Strong, showing slam interest with a good suit.
(2) Weak, something like 3-5 points (less than 1M) with 6+ suit.
(3) Constructive, something like 5-8 with 6+ suit.
(4) Invitational, something like 9-11 with 6+ suit.
(5) Reverse flannery, showing 5♠,4+♥ with constructive values (2♥) or invitational (2♠).
(6) Some kind of artificial raise of opener's minor, allowing 2m/3m to be weak/preemptive raises.
With all of these it's important to consider the effect on the rest of the system. Playing 2M as constructive or invitational lets you stop at the two-level on some invites when you would otherwise get to the three level, and lets you use responder's 3M rebid as forcing (i.e. 1m-1M-1NT-3M forcing because invite would bid 1m-2M). Reverse flannery helps a lot when opener rebids the minor, allowing you to use (for example) 1♦-1♠-2♦-2♥ as an artificial force (since non-GF hands with ♠+♥ are using reverse flannery). The artificial raises avoid the problem of "no strong raise of the minor" while also avoiding playing "inverted minors" (which take away your useful single raise of the minor).
Adam W. Meyerson
a.k.a. Appeal Without Merit
a.k.a. Appeal Without Merit
#5 Guest_Jlall_*
Posted 2007-October-22, 00:29
These really just depend on the rest of your system. For instance I really like 1m-3M as natural and weak (but not complete garbage), but I only like that since I have a way to show a forcing minor raise and later show shortness in a major. If I didn't have this available I would use 1m-3M as a splinter. So in general I would recommend 1m-3M as a splinter.
For 2M you can do whatever you want, if your partner wants to use it as weak thats fine.
For 2M you can do whatever you want, if your partner wants to use it as weak thats fine.
#6
Posted 2007-October-22, 01:06
I have a distinct preference for one of:
because they help the rest of the auction a lot.
For 1m - 3M I prefer this to show a hand that wants to play 3NT but lacks a stopper in the other major, for example:
Kxx
xx
AJxx
AJxx
Quote
(3) Constructive, something like 5-8 with 6+ suit.
(4) Invitational, something like 9-11 with 6+ suit.
(4) Invitational, something like 9-11 with 6+ suit.
because they help the rest of the auction a lot.
For 1m - 3M I prefer this to show a hand that wants to play 3NT but lacks a stopper in the other major, for example:
Kxx
xx
AJxx
AJxx
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