PedroG, on Aug 24 2007, 03:10 PM, said:
ralph23, on Aug 24 2007, 01:43 PM, said:
I think on your theory, --- if you don't have a chance to win the trick, you signal count -- you could NEVER signal your attitude, could you? If you're trying to win the trick, or to establish a later trick for your side by forcing out a large card from 4th hand, you can't signal. Maybe I misunderstand .....
Isn't this passing from your problem, to my convention ???
Well anyhow... On your question sure thinh the 2
♠ because the same thing has in your problem... if partner lead low, third hand if possible win the trick if he can't win the trick, gives count, what attitude can you show, you allready by your play stated your attitude, p I can't beat that card, but I have this number of cards here...
Now if your p lead a card and is winning the trick you attitude.
I tought this was pretty standard. But then Novice here. But please tell me how is done....
Pedro
Well, here's my suggestion anyway, for novice player; it's not optimal but it's
simple and it will keep you out of most trouble:
After you get more experience, you can branch out, e.g. to give count in 3rd hand situation as Arend suggests, but only do it when you're sure you are not confused about why....
A. Use
attitude signals as follows:
(1) when
partner leads, whenever the card you play is not going to help to either take or establish a trick for your side,
or;
(2) anytime when discarding (
whoever leads, whether it's partner, declarer or dummy).
B. Use
count signals
only when declarer leads.
C. Use
suit-preference signals (for now only):
(1) When you are leading a suit that you expect partner to ruff;
or
(2) When both you and partner know that it is critical for YOU to be on the lead (e.g. you are defending NT and you have a good suit to cash, or partner is void and you need to get the lead so as to give him a ruff .... tell partner where your Ace is!).
Yes, more advanced players have "better" methods, but imho, it's better to have a decent method that you are good at, than a "great" method that you are confused about.
At least for now. It's generally imo a mistake for novice players to try methods that are too advanced for them.... they get discouraged, confused, and make reverse progress.
Or as Gen. George S. Patton said "A good plan, violently executed today, is better than a perfect plan, imperfectly executed tomorrow."