jillybean2, on Jun 14 2007, 12:36 AM, said:
My 11 point limit raises often have just 3 card support and this hand is stronger than that, 4♠'s, 2Aces, AJ7 could be useful.
Its not worth a GF so I agree I should have down graded and made a limit raise, or are you suggesting I downgrade my limit raise in general?
The 1st problem that needs to be addressed here is defining an Invitational hand in SA, SAYC, or 2/1 GF.
There are good 9's, and bad 12's, but usually the HCP range is 10-11.
But don't forget to count your Dummy points! +1 for a doubleton, +3 for a stiff, +5 for a void in any side suit.
HCP + Shortness Points= Dummy Points.
10-11 DP => Invitational hand. 12+ DP => GF hand.
A Limit Raise, 1M-3M, is supposed to show 4 card support. If someone told you to casually make LR's with only 3 card support, they misled you. You sometimes may have no choice, but 3 card LR's should be a last resort to describe your hand.
Just about every Invitational hand with only 3 card support can be bid in a different way within a SA context:
a= any hand with a side 5+ card suit.
Makes a 2/1 and then raises.
b= flat hands with 3 card support but no side 5+ card suit have to be evaluated very carefully as to their true trick taking potential. Some will be downgraded to 1N or a simple raise. Some will require you to 2/1 in a 4 card suit that rates to be source of tricks.
Some problem hands playing SA: 1S-??
1= K9x.KJ9x.J9x.ATx
Grit your teeth and bid 1N or 3S.
My preference would be 1N w/ most 10 HCP and 3S with most 11 HCP, but there are exceptions to even that.
Invitational 4333's are a problem for SA and are an advertisement for the 1N forcing or semi-forcing response to 1M.
2= KT9.T8xx.Kx.A9xx
I'd bid 1N with this one, but change the
♦K into the
♥K here and I'd bid 3S.
3= KQ9.QT.JT9x.QJT9
An easy 1N with all these soft values.
4= 8xx.J9xx.KT.AQJ8
Bid 2C and then raise
♠'s.
Side note: Playing absolutely vanilla SAYC, flat Invitational hands are easier to handle because 1M-2N is natural! Having 2N available to show flat Invitational hands simplifies these situations enormously. OTOH J2N is handy when deciding between game or slam