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It's true the mini can hide a fit, but it has less of a problem with this than 12-14, since the majority of hands opened in the mini are passed in standard bidding, and frequently you can't find your fit because the opps are in there.
The weaker your 1N opening, the less likely you are to be able to afford to probe for a better suit contract. It's a simple fact of math. The Kamikaze, being the weakest of 1N openings, has this problem worse than any other 1N opening range does.
In addition, opening flat average hands gambles
A= on possibly Declaring with hands that should defend due to ODR.
B= on telling the opponents where to place cards if They end up Declaring.
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I play 10-13, with a rebid showing 14-16, and a jump rebid showing 17-19. The problems caused by 17-19 are very rare.
Which means you are using a 2N rebid to show a 3 HCP range when more constructive systems have a tighter range of 2 HCP. Wider range has to mean less bidding accuracy and more guessing. Again, simple math.
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That's a hell of an assumption, that pairs who play the mini don't care about better skills.
I made no such assertion. I said that reliance on a gadget that gets most of its pluses because the opponents do not know how to do the right thing teaches one to be lazy bridge skills wise. I'll stand by that and we can agree to disagree if you wish.
Your analysis of the defense I presented was way off. X is !not! penalty. X shows a 1N hand of a specified range. While it may very well be =converted= to penalty, it may just as well begin a constructive auction between the defenders as if they had bid 1N.
As for run outs, I'll even give you the best one I know:
1N X-??
pa!= Forces a XX, business or two suiter with few or bad S's
After XX, run outs with certain two suiters are:
..............2c!= H+C or D+C
..............2d!= H+D
..............2h!= S+H, Better H's
xx!= single suited hand, 5-6 card suit, puppet to 2C
2c!= S+C
2d!= S+D
2h!= S+H, Better S's
2n!= single suited hand, 7+ card suit, puppet to 3C
A different run out structure is optimal after a balancing X.
I chose the defense to the KNT after 1st finding the best 1N run out structure I could.
If you think you know a better run out system, I'd be happy to see it.
Even playing the best run outs I could find, the proper defensive system pretty much neutralizes the big wins possible from the KNT and the KNT pair still has all the negatives of playing the KNT that happen when they =don't= open 1N.
No matter how one twists and turns, the bottom line is that the KNT is a preempt made with hands that have low ODR. And that your NT rebid structure =must= be less accurate than systems with a more constructive 1N opening.
The partscore battle will have more randomness thrown into it. For both sides. But that's not going to make up for the problems the KNT will give you once the opponents are defending against it properly.