mike777, on May 3 2007, 05:25 PM, said:
Would the more expert/experienced players care to comment on the pros and cons of leaving opening one bids to stronger(hcp) hands or to reverse the discussion why opening dist hands with fewer hcp(under 14) at the one level seems very common expert standard practice?
Wow. What a thread. Some thoughts.
1= Weak Two bids.
When Schenken invented Weak 2's, the 1st and 2nd chair requirements were
=8-12 HCP.
=You had to have a 5-6 playing tricks, especially Vul.
=Your suit had to be headed by at least 2 honors if a 6carder, 3 honors if a 5carder, and 1 high honor if a 7carder (was only allowed in a 7222)
=No side voids were allowed unless in S's IIRC.
Most importantly, Schenken was explicit that 1st and 2nd chair Weak Two's were !not! "Preemptive Two's".
The Weak Two as originally envisioned by its inventor was intended to be a descriptive bid, not a pure preempt. The concept of 2 level bids being purely preemptive is a reasonably modern fad which got its real "kick off" by Bergen in the 1980's.
"Descriptive Two Bids" have a long and illustrious history within Bridge. More so than "Preemptive Two Bids" do.
2= 1 level Opening Bids.
Regardless of how constructive or aggressive you want to be, you can't change the laws of probability nor the requirements of card play.
=3N needs enough controls to either establish or run 9 tricks.
=4M requires 7/12 of the controls or the equivalent to be odds on to make.
=5m requires 8/12 of the controls or the equivalent to be odds on to make.
=6foo requires 10/12 of the controls or the equivalent to be odds on to make.
The "or the equivalent" caters to useful stiffs and voids when "playing with a 3 suit deck".
If your constructive bidding is going to be anywhere near to successful enough ATT, your system must adequately deal with the above reality.
In practice, this means that in order to "play the odds" 1st and 2nd chair 1 bids need
=2 defensive tricks regardless of total HCP; and
=Appropriate trick taking power to make them significantly better than the prototypical "average" bridge hand (10 HCP, 3 controls, 8-9 losers, ~3 expected tricks.)
In addition, as Edgar Kaplan's once said "you can't fight tanks with pillows".
A good score is far more likely when opening lighter, more shapely Major suit oriented hands than it is to open such minor suit oriented hands.
IOW, 11- HCP hands with 8+ cards in tje Majors that are worth opening are far more likely than the same hand with 8+ cards in the minors.
3= I strongly agree that system unfamiliarity can and often does generate far more good scores than said system should if it was thoroughly analyzed and understood.
Bergen and Cohen super aggressive Weak Twos are an excellent example. Once people had enough familiarity with them, they ceased being anywhere near as effective. Same can be said for just about any hyper-aggressive system or treatment, up to and including Forcing Pass systems.

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