1M - 2NT GF or raise to 3+
#1
Posted 2007-April-23, 00:29
Choices are
Shows a raise to 3+ with 4 card support and 10+ points (just as after 1M (X) 2NT)
Shows a good opening hand with 4 card support and GF
#2
Posted 2007-April-23, 00:53
If responder is game forcing but has a decent self-sufficient side suit he'll jump shift in that, then opener signs off in game if he is minimum balanced or in the jump shifted suit if his is pretty crappy and he has support for it and minimum balanced, or he can raise one level of either to say something similar to in the first paragraph.
A single jump shift after a minor is a splinter (e.g. 1C - 2H) since you're unlikely to have room for good support for the minor as well as your own self sufficient suit, and 2NT is 10-12 bal and 3NT is 13-15 bal.
This is just what my partners and I have agreed to play, I don't know if it's standard or not! It's come in useful in many hands though, feel free to adopt it :-)
#3
Posted 2007-April-23, 05:11
#4
Posted 2007-April-23, 06:13
OTOH, Romex using the "limit raise or better" approach, and Rosenkranz is no dummy. OTGH, perhaps that works better with limited opening bids (1X in Romex is limited to about 18 points).
As for tv, screw it. You aren't missing anything. -- Ken Berg
Our ultimate goal on defense is to know by trick two or three everyone's hand at the table. -- Mike777
I have come to realise it is futile to expect or hope a regular club game will be run in accordance with the laws. -- Jillybean
#5
Posted 2007-April-23, 06:40
blackshoe, on Apr 23 2007, 12:13 PM, said:
Max has a point, but his suggested structure would
1. Make 2NT extremely rare
2. Swiss raises eat up a lot or bidding space
3. It's not completely true that responder should be capitain
Finally, there's a lot to be said for bidding a plain 2/1 when you have a GF hand with support.
#6
Posted 2007-April-23, 09:37
In your development, you simply shouldn't be getting bogged down in details and the nuances between Jacoby and the other versions.
#7
Posted 2007-April-23, 12:16
Basically it's a hybrid of the methods mentioned by inquiry and blackshoe. And the reasons for playing it are a hybrid of the reasons they mention!
#8
Posted 2007-April-23, 12:25
pclayton, on Apr 23 2007, 03:37 PM, said:
In your development, you simply shouldn't be getting bogged down in details and the nuances between Jacoby and the other versions.
Sorry. How do you expect to learn anything from a convention that is both broken and wrong?
The world would bid much better if no one had ever invented those silly follow-ups. Heck, even the concept of 2NT as a raise is silly if follow-ups aren't right.
#9
Posted 2007-April-23, 12:41
whereagles, on Apr 23 2007, 10:25 AM, said:
pclayton, on Apr 23 2007, 03:37 PM, said:
In your development, you simply shouldn't be getting bogged down in details and the nuances between Jacoby and the other versions.
Sorry. How do you expect to learn anything from a convention that is both broken and wrong?
The world would bid much better if no one had ever invented those silly follow-ups. Heck, even the concept of 2NT as a raise is silly if follow-ups aren't right.
Its not that bad. A lot of very good pairs still play it.
Jacoby 2N is nearly as universal as jacoby transfers, negative doubles and forcing NT with run-of-the-mill intermediate and advanced 5 card majors players.
I strongly believe developing players should learn a basic system (even if flawed) as they develop more important skills.
Any time spent learning the Swedish or Bergen system is wasted IMO for a B/I.
#10
Posted 2007-April-23, 12:46
-P.J. Painter.
#11
Posted 2007-April-23, 12:59
Jacoby 2NT is so widely played that you may as well learn it.
#12
Posted 2007-April-23, 13:20
In your regular partnerships, though, you can customize to your heart's content (consistent with local convention regulations).
#13
Posted 2007-April-23, 15:14
pclayton, on Apr 23 2007, 06:41 PM, said:
Well, I respect your opinion, but I cannot believe it's right to teach wrong stuff just because it's simple. Sorry
#14
Posted 2007-April-23, 19:25
#15
Posted 2007-April-24, 00:50
Later, at some stage, you move on to a correct J2NT variant.
#16
Posted 2007-April-24, 02:36
As for tv, screw it. You aren't missing anything. -- Ken Berg
Our ultimate goal on defense is to know by trick two or three everyone's hand at the table. -- Mike777
I have come to realise it is futile to expect or hope a regular club game will be run in accordance with the laws. -- Jillybean
#17
Posted 2007-April-24, 06:57
So far looking into this I can see the main difference between 3+ and GF is the repeat of the major at the 3 level bid. In one situation its slam interest and the other its min. I am just not sure if I am missing a trick here or not. That is with the condition that we are both B/I and have a lot of areas to improve on before we look at adding lots of memory straining complex artificial bids into our system.
#18
Posted 2007-April-24, 07:18
DWM, on Apr 24 2007, 07:57 AM, said:
The frequency of 10 card support for partner's 5 card major opening is very low, even in B/I bridge. However I agree with the intention, and wish that Jacoby 2NT would stop being taught, or included in SAYC.
We need a simple scheme like:
2NT: Limit Raise in major
3NT: Game raise in the major, no singleton/void, not lots of extras
Double jump suit bids: Splinters, not lots of extras
3M: Weak raise, 4 or longer in partner's major
4M: To play, 5 or longer in partner's major, has a trick (or two) somewhere
2/1: Handles raises with extras -> learn how to bid out hands to explore for slam
Easy to learn, easy to play, develops bridge skills.
#19
Posted 2007-April-24, 10:46
officeglen, on Apr 24 2007, 08:18 AM, said:
DWM, on Apr 24 2007, 07:57 AM, said:
The frequency of 10 card support for partner's 5 card major opening is very low, even in B/I bridge. However I agree with the intention, and wish that Jacoby 2NT would stop being taught, or included in SAYC.
We need a simple scheme like:
2NT: Limit Raise in major
3NT: Game raise in the major, no singleton/void, not lots of extras
Double jump suit bids: Splinters, not lots of extras
3M: Weak raise, 4 or longer in partner's major
4M: To play, 5 or longer in partner's major, has a trick (or two) somewhere
2/1: Handles raises with extras -> learn how to bid out hands to explore for slam
Easy to learn, easy to play, develops bridge skills.
2NT: natural, balanced!
Otherwise, this is actually what I play (well, 3M is still a limit raise). I don't know what the next step forward is, but I don't care too much, at the moment this suits me fine.

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