goo idea?
#1
Posted 2003-March-18, 02:16
So here is the first play , a defensive one enjoy
A42
AJ7
QJ1093
AQ
*****KJ1086
* *Q103
* *A42
* *J7
*****
the auction goes (West dealer) :
P 1D 1S 1NT
P 3NT all pass
partner lead 7 of S declarer play 2 in dummy . what do u do now ? why ?
regards
syl (jjsb)
#2
Posted 2003-March-19, 08:23
I haven't got an answer :'( but I am thinking about it . I am expecting the answers to be enlightening.
It is the learning to THINK that is the struggle
With enlightenment will come enjoyment and then Bridge will become FUN ............ yes ?
M
#3
Posted 2003-March-19, 08:35
Quote
Hang in there with it Maureen. The point of this hand is very illustrative, and figuring it out on your own will improve your bridge as it is a principle that you can use a lot a the bridge table. Try to stay away from reading the post of others until you figure it out...
#4
Posted 2003-March-19, 08:59
#5
Posted 2003-March-19, 09:15
Maybe we should ask the programers if they can set some flags on this thread so that our answers queue up for whatever timeframe is best then all post at once.
#6
Posted 2003-March-19, 09:16
I didn't post this hand, but I am very sure I know the answer. As for JStokes comment about answering it, let's all swamp JJSB with our answers, and he can post at sometime the solution and the names of the clever beginners and intermediates who solved it correctly. And any beginner who gets it right and for the right reason should be quickly promoted to intermediate level. 8)
I think Syl will tell us what the defensive lead agreement is, but lacking other guidence from him, assume normal Standard american leads.... if your defense changes dramatically based upon you lead convention, explain why in your answer, giving both defenses... that might be illustrative (my defense, however, remains pretty the same rather MUD, Top of nothing or 3/5 or 4th best).
PS... to JJSB... Don't mention that I sent my answer yesterday, and for God's sake if I am wrong, REALLY don't mention it... :-/
#7
Posted 2003-March-19, 16:00
regards
syl
#8
Posted 2003-March-19, 22:37
One very important things in Bridge is to wait at first when the lead is done. It’s true for declarer but the defense must also take that time to imagine and have an idea about what is or what can happen… Notice how experts players do (when declarer) , even the card to play on dummy is obvious . He will always have a thougth before playing it … then play 4 or 5 cards and have another break to sum up all the information and then a last break if necessary if there’s a difficult end play. On defense u can use that time declarer MUST take to think about possibilities . U’ll say « declarer play his first card so fast i have to play immediately not giving information » well … there’s an obligation of a few seconds before playing the first cards so u can always take that time even if declares don’t that doesn't mean u give any information to everyone , it's just normal things to do , don’t be afraid of that , even u have an easy card to play (a singleton). during that time , as declarer , u can do things like count dummy points , the number of possible points for declarers (he opens 1nt for exemple so u know how many points he has ) and ur points . Then u have an idea of what ur partner may have. here , u have 11, dummy 18 , declarer must have around 7 so that left partner with around 4 HCP … also, and here it helps , what u can do quite easily is count the number of tricks declarer has already. The lead (i made a mistake not beeing more precise on it ). is obviously coming from 2 small cards (considering that if partner lead a colour you bid, he shows count (with 752 or Q72 he would have lead 2) but i should have precise that). I should have precise also it’s IMP. so with that lead u know that declarer got 2 Spades tricks 1Heart and 1C as a MINIMUM and he’s sure (because of the count of HCP u have done already for declarer hand) of having at least one of the 2 Kings in Club or Heart ( and even he doesn’t , the finesse in C will just work) so that is a minimum of 5 tricks . so what u can be sure now with all that thougth is that if declarer got the K of Diamond noone can prevent declarer for doing at least 9 tricks . So u must considere as a necessity that ur partner got that Key card to make declarer go down … so now imagine what can happen if u take immediately with the King and play another Spade… well ur partner will be in hand with that « so hoping » King of D but then unfortunately cant play Spade … you can also before ur partner take that Diamond with the ace yes , and play S but then unfortunatly later on the play your partner will be in hand with that K if Diamond with no possibility to give u the hand to play your winning Spade. So with all that said u are now able to find the play … u Must duck that first Spade tricks . nothing declarer can do now,. ur partner will be in hand with the King of Diamond , plays Spade he still have and u can do 2 Diamond and 3 Spade
Here is the complete deal
A42
AJ7
QJ1093
AQ
73 KJ1086
6542 Q103
K65 A42
10983 J7
Q95
K98
87
K6542
PS : if u find that defense declarer will try to play with his C but that will not work...
PS 2 the return : i hope i’m as clear as possible … english is not my native language so it’s not always that easy… pls feel free to tell me any comments .
#9
Posted 2004-January-31, 07:27
What do you do now?
(Recall: 3NT by South, you are sitting East, dummy has
A42
AJ7
QJT93
AQ
you have
. KJT86
. QT3
. A42
. J7
First trick: Spade 7-2-T-5.)
#10
Posted 2004-January-31, 08:52
Butwhy I am respondinng is not to point this out, be rather as an example to show what people can do with the new guided mode button that are above the enter your post text box. Below, I copied the hand you entered as you entered it, and then again using the LEFTDUMMY button that allows you to enter two hands as shown above. I think the guided mode button are worth considering when entering problems and interesting hands as the layout is better...
A42
AJ7
QJT93
AQ
you have
. KJT86
. QT3
. A42
. J7
First trick: Spade 7-2-T-5.)
(same hand entered with LEFTDUMMY button)
#11
Posted 2004-January-31, 12:19
Cherdano's problem IS a different one. The point of the hand is not to play the king to kill off declarer's second stopper while partner still has a spade to lead. The 10 is a good card for that: You play the 10 and declarer wins the Q. Partner comes in with DK (or a club) and leads his second spade to the ace. Now your DA is the entry to your spades.
Now Cherdano's question is. What do you when declarer lets you win the 10?
#12
Posted 2004-January-31, 12:20
inquiry, on Jan 31 2004, 02:52 PM, said:
Ben, sorry I didn't make myself very clear. Declarer ducks in dummy, yes, but he can duck in hand, too. So what do you play to trick two? (I don't see the difference between playing the 10 or 8 or 6 at trick one, if declarer then plays the 5. But maybe I am missing s.th. very obvious??? )
(And no I don't claim it's a difficult problem )
Yes I will try to learn the advanced layouting features here some time...
Arend
#13
Posted 2004-January-31, 22:41
Ben
#14
Posted 2004-January-31, 23:17
#15
Posted 2004-February-01, 12:36
cnszsun, on Feb 1 2004, 12:17 AM, said:
Technically, if South ducks the first ♠ trick, you can return any card except a ♠ or the ♦A, a low ♦ works, as does any ♣ or any ♣ or ♥.
These returns retain the same concept as with the original duck the first ♠ trick, which is keep ♠ communication with your partner (if you continue a ♠ yourself, you waste your good play at trick one, and if you lead ♦ACE you take your own entry away. So the return follows the original problem goal.
Ben
T1. ♠7-2-T-5