Double !, on Jul 14 2006, 05:32 PM, said:
I don't know if this is the real name for this game, but there is a game that 3 people can play that also involves the concepts of trumps, of tricks, and trick-taking potential. We call the game "17".
There are 17 (or less if you so choose) hands that are played.
For the first hand, you shuffle the whole deck, deal each person one card, and turn over the next card. That card designates which suit is trumps. Then you look at your card are decide how many tricks you can take with that card (i.e.: 0 or 1). You can bid 0 tricks or as many as you think you can take on any given hand, 1, 2, 3, etc.
For the second deal each person gets two cards, for the third hand each person gets 3 cards, and so on until you reach the point where everyone gets 17 cards.
For each hand, you can bid from 0 tricks up to as many tricks you think you can take. The cards get shuffled before each hand.
I can not remember how to score the game. I remember that you get a certain number of points for making your bid (maybe twice the number that you bid: I don't remember), you get a point for overtricks, but you also lose something (maybe 5 points) for over-bidding. I wish I remembered the actual name and how to score. lololol
This can be a good game for an 8-year old because it permits you to play up to the limit of an 8-year old's interest and attention span. It's also fun for an 80 year old.
And, like bridge, it can become boring if you keep getting bad cards lololol
DHL
This is "Oh Hell".
I have also heard it called "Up the river down the river" in a version that goes from one card to ten cards and then back to one card.
I have played this game with many different forms of scoring. I am sure you can do an internet search to find a common form of scoring.
With from 1 to 10 cards per player I have played:
10 cards - 10 points per trick
9 cards - 20 points per trick
...
1 card - 100 points per trick
You have to get exactly the number of tricks you specify. Failing to get the exact number scores negative at the current rate for each trick you fail by.
I have also played:
Score = 10 points + the number of tricks you aim at and zero if you fail.
In one version we state how many tricks in turn around from the dealer. The dealer at his turn is not allowed to make the number of tricks equal to the number of cards. So at least one player must miss out.
In another version we all simultaneous indicate the number of tricks we wish to get with our fingers - "on the count of three ..."
I am sure you could make up your own scoring system.