do you think there's a *best* way to play against interfence to the 1C bid? to me it doesn't necessarily make sense to continue as if no interference (for example, if control responses, continue.. if relay, continue, etc)... it should be possible to have bids that show shape, strength, willingness to penalize, etc... have any of you thought on this and if so what have you come up with? thanks
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interference over SAF 1C
#1
Posted 2006-January-28, 11:14
"Paul Krugman is a stupid person's idea of what a smart person sounds like." Newt Gingrich (paraphrased)
#2
Posted 2006-January-28, 12:58
Answered wrong question - ignore/delete this
'I hit my peak at seven' Taylor Swift
#3
Posted 2006-January-28, 13:01
officeglen, on Jan 28 2006, 01:58 PM, said:
Likely hard to figure out "the best". Imo, the most fun is:
http://bridgeguys.co...1ClubAshton.pdf
"Rumble is the most aggressive in-your-face method you can effectively play against strong one club"
http://bridgeguys.co...1ClubAshton.pdf
"Rumble is the most aggressive in-your-face method you can effectively play against strong one club"
Rumble is fine, but i think what jimmy is wanting is how best for the CLUB opening side to continue AFTER interference. That is a horse of a different color.
--Ben--
#5
Posted 2006-January-28, 13:51
The answer is far too dependent on the original methods being used...
Alderaan delenda est
#6
Posted 2006-January-28, 13:59
ok richard, that's kinda what i was wondering... that seems to imply that the original responses determine how to handle interference, and i was trying to see if that was necessarily so... responses are shape relays
saf is strong artificial forcing
saf is strong artificial forcing
"Paul Krugman is a stupid person's idea of what a smart person sounds like." Newt Gingrich (paraphrased)
#7
Posted 2006-January-28, 14:07
luke warm, on Jan 28 2006, 10:59 PM, said:
ok richard, that's kinda what i was wondering... that seems to imply that the original responses determine how to handle interference, and i was trying to see if that was necessarily so... responses are shape relays
Please note:
I am NOT claiming that shape relays are necessarily better than controls or natural bidding or whatever. Rather, I think the additional memory load of switching from controls to relays is likely to be highly problematic.
I also think that the strength of the initial 1♣ opening is likely to be quite important.
From my perspective, the "big" decision likely revolves arround prioritizing semi-positives or strong hands...
Alderaan delenda est
#8
Posted 2006-January-28, 16:56
What I use with Willem is following:
over 1♣-Dbl-?:
Pass = semi positive (1♦ now relays => scheme =)
RDbl = double negative, not triple (1♦ now relays => scheme =)
1♦ = triple negative (no relays)
1♥+ = GF like original scheme
over 1♣-1♦-?:
Pass = semi positive (Dbl now relays => scheme =)
Dbl = double negative (no relays)
1♥+ = GF like original scheme
over 1♣-1♥-?:
Pass = semi positive (Dbl now relays => scheme +1) or GF hoping to penalize
Dbl = double negative (no relays)
1♠+ = GF like original scheme +1
over 1♣-1♠-?:
Pass = semi positive (Dbl now relays => scheme +2) or GF hoping to penalize
Dbl = double negative (no relays)
1NT+ = GF like original scheme +2
after intervention with 1NT or higher:
Dbl = semi positive / GF no 5 card
pass = double negative
suit = GF 5+ card
note 1: we also use shape relays first.
note 2: when opps intervene at 1-level, we gain when semi positive, and lose minimum space when GF. So if you play against us and want to help, bid at 1-level
over 1♣-Dbl-?:
Pass = semi positive (1♦ now relays => scheme =)
RDbl = double negative, not triple (1♦ now relays => scheme =)
1♦ = triple negative (no relays)
1♥+ = GF like original scheme
over 1♣-1♦-?:
Pass = semi positive (Dbl now relays => scheme =)
Dbl = double negative (no relays)
1♥+ = GF like original scheme
over 1♣-1♥-?:
Pass = semi positive (Dbl now relays => scheme +1) or GF hoping to penalize
Dbl = double negative (no relays)
1♠+ = GF like original scheme +1
over 1♣-1♠-?:
Pass = semi positive (Dbl now relays => scheme +2) or GF hoping to penalize
Dbl = double negative (no relays)
1NT+ = GF like original scheme +2
after intervention with 1NT or higher:
Dbl = semi positive / GF no 5 card
pass = double negative
suit = GF 5+ card
note 1: we also use shape relays first.
note 2: when opps intervene at 1-level, we gain when semi positive, and lose minimum space when GF. So if you play against us and want to help, bid at 1-level
"It may be rude to leave to go to the bathroom, but it's downright stupid to sit there and piss yourself" - blackshoe
#9
Posted 2006-January-28, 17:16
Thanks, thought something South African...
Depends on what you use without intereference.
But include a negative double.
Depends on what you use without intereference.
But include a negative double.
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