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Suggestions for Real Diamond Precision

#21 Guest_Jlall_*

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Posted 2005-October-28, 07:58

Gerben42, on Oct 28 2005, 04:32 AM, said:

Sequence 2: 2NT and 3 here both show 6 and maximum, use this to distinguish between 3-card support and not 3-card support for .

Why is this necessary playing support Xs?
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#22 User is offline   Chamaco 

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Posted 2005-October-31, 03:08

Flame, on Oct 27 2005, 11:25 PM, said:

1nt as opposite to those other example bids you gave doesnt take you above 2M.
I dont know how strong your 1M response are ,traditional precision used 8+ but as far as i know, today not only you can bid with 6+ like 2/1 system, you can also bid with less when the hand belong to your opponents(this kind of psych is very usefull in prec because responder with 0 hcp know opponents has a game). This mean that 3M could be too high even if open is max, 1nt can help here, leaving the 3H and other above 2M for very very shapy hands.


We respond fairly light, even with near-yarboroughs, if the hand is unbalanced and/or we are white.

In those cases, usually, it's true that 3M might be too high, but quite often opps have game on and are on a guess in the sandwhich seat and later on, so it's risky for both sides to get frisky.
So far we did not have big acidents with such an approach but to be fair, this was not tested vs world class opposition...

However, the style we use to JUMP to 3H is only for shapely hands: we play that opener's reverse guarantees 5-5.5 losers, and, for a hand limited to 15 hcp, this applies virtually only to 55 or 64 hands or better. In case of the 1D opener and jumpraise to 3M, it's almost sure it is a 64.

So, this "safety mechanism" of bouncing only with shapely hands is already built-in.
"Bridge is like dance: technique's important but what really matters is not to step on partner's feet !"
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#23 User is offline   Flame 

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Posted 2005-October-31, 04:45

Chamaco, on Oct 31 2005, 04:08 AM, said:

Flame, on Oct 27 2005, 11:25 PM, said:

1nt as opposite to those other example bids you gave doesnt take you above 2M.
I dont know how strong your 1M response are ,traditional precision used 8+ but as far as i know, today not only you can bid with 6+ like 2/1 system, you can also bid with less when the hand belong to your opponents(this kind of psych is very usefull in prec because responder with 0 hcp know opponents has a game). This mean that 3M could be too high even if open is max, 1nt can help here, leaving the 3H and other above 2M for very very shapy hands.


We respond fairly light, even with near-yarboroughs, if the hand is unbalanced and/or we are white.

In those cases, usually, it's true that 3M might be too high, but quite often opps have game on and are on a guess in the sandwhich seat and later on, so it's risky for both sides to get frisky.
So far we did not have big acidents with such an approach but to be fair, this was not tested vs world class opposition...

However, the style we use to JUMP to 3H is only foer spaely hand: we play that opener's reverse guarantees 5-5.5 losers, and, for a hand limited to 15 hcp, this applies virtually only to 55 or 64 hands or better. In case of the 1D opener and jumpraise to 3M, it's almost sure it is a 64.

So, this "safety mechanism" of bouncing only with shapely hands is already built-in.

you are supporting my point, you now jump only with very strong hands this leave 2M with lots of hands, and i suggested to move some of them to 1nt, lets say 1nt is in between 2M and 3M (or any other definition). This mean you will not lose games when you have them, and wont get too high if yu invite after 2M and find partner is real minimum.
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#24 User is offline   Chamaco 

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Posted 2005-October-31, 06:44

Flame, on Oct 31 2005, 10:45 AM, said:

you are supporting my point, you now jump only with very strong hands this leave 2M with lots of hands, and i suggested to move some of them to 1nt, lets say 1nt is in between 2M and 3M (or any other definition). This mean you will not lose games when you have them, and wont get too high if yu invite after 2M and find partner is real minimum.

I see your point, which is quite sound.

On the other hands, this means giving up playing 1NT many times (which is often the par spot in MP games).
It seems to me that the ideal could be to use 1NT as artificial raise at IMPS and "natural-ish" at MP :rolleyes:
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#25 User is offline   Robert 

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Posted 2005-November-02, 20:55

Hello everyone

You might want to try bidding 1D-1H-(!S)-1NT to show a max. single raise.
It would take the pressure off of partner when you make a single raise.

Holding 4 spades with shortness in hearts, you should pass. If partner has most normal hands with 9+HCP, they will double and you may take a nice penalty.

If you pass, partner can bid 1NT and right side the contract if that is right.

I agree with Flame that responding with weak hands to limited openings is generally correct. My style is 0+HCP. If you can show a max. single raise with a 1NT* bid you gain all the way around.

Hello Jlall Even using support doubles, the jump 2NT bid should show 6+ Ds, 3 card support and a max. hand. Partner is well placed to bid on in either red suit or double them out as needed.

Support doubles do not show added values or show 9 of your 13 cards in one bid.
Partner sometimes passes a support double. If you also hold 6+ Ds and partner does not know that fact, the pass of a support double may be a real disaster.

Hello Gerben42 I use the 2S cuebid to show solid diamonds asking for a spade NT stopper. My jump rebid of 3Ds shows 6+ Ds max., however, they are not solid.
I also use Good/Bad 2NT when there is a bid to my right.

Regards,
Robert
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#26 User is offline   Chamaco 

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Posted 2005-November-03, 07:48

I like very much Robert's suggestions.

I also thought of giving up support doubles and use 1NT for the 3 card raise and DBL as penalty suggestion in case responder has a good hand ?
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#27 User is offline   Flame 

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Posted 2005-November-03, 09:47

Chamaco, on Nov 3 2005, 08:48 AM, said:

I like very much Robert's suggestions.

I also thought of giving up support doubles and use 1NT for the 3 card raise and DBL as penalty suggestion in case responder has a good hand ?

Thought about it too, but at the one level its too rate to penalty them, to waste your lowest bid on it.
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#28 User is offline   Robert 

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Posted 2005-November-03, 10:56

Hello everyone

Double in the 1D-1H-(1S) auction should be played as a 'support' double 'showing' a three card raise. Knowing that a single raise 'promises' 4 card support allows partner to bid with much better results.

You can often count the total trumps and make a LAWful 'in tempo' bid. I bid a 'in tempo' 3S bid after partner had opened with a Precision type(2+Ds) in a competitive type auction(he make a single raise 'showing' 4 card support) on a Qxxxx suit and 6HCP.

We play game try doubles so my 3S bid was strictly sign off. The 3S bid 'stole' the pot for down one(I think, I might have even made three?) Either way making or down one, the result was great.

If partner's raise could have been made on three card support, my 3S bid on a Qxxxx suit would have been reckless.

In the modern game, most doubles are used as 'competitive/takeout.' One Italian systems view(Ambra) is that you gain in competitive bidding and partner will almost always 'double for takeout' when you have a penalty type hand.

The Italian Ambra system notes have a very short list of exceptions to their 'almost all doubles' are takeout list. They also add a disclaimer that you only double for takeout 'when' you feel that partner's pass will be an acceptable action.

My results indicate that I get more penalties playing the 'takeout' type double style
rather than playing 'penalty' type doubles. When the bidding indicates that you do not have a fit for partner and partner doubles to show his 'HCP values', you tend to get above average(good/great?) results.

Your pass in this 1D-1H-(1S) auction(playing support doubles) is 90+% a penalty suggestion. Partner with 9+HCP should reopen with a double with most hands containing short spades. If your spades are as good as KJxx and partner has the values(a decent 9+HCP) to double, pass and take the penalty.

Since I play support doubles, this method allows me to double(competitive) holding as good a bid suit as good as AKxxxx with the proper defensive type values plus spade shortness. xx AKxxxx Ax xxx or x AKxxxx xx Kxx

Even if partner does hold xx of my suit, if they hold KJ9x of spades(or the equivalent) the defense to 1SX should be very worthwhile. The overcaller with AQ10xx will often make only two trump tricks.

If partner has 'x' in my AKxxxx suit, his trump holding might be as weak as K10xx and we still can take a penalty from 1SX.

Playing your 'unbalanced' 1D opening style, the penalty meaning of pass would be even stronger than using my current Precision type methods, 'if' you use support doubles.

Regards,
Robert
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