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Hearthstone

#401 User is offline   Antrax 

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Posted 2016-August-18, 22:09

Generally speaking, trying to draft synergy in Arena is doomed to fail. The exception is within a particular set due to the higher offer rate (it's 25% more likely to be offered a card from the latest expansion). Like, when GvG came out all arena decks were mech decks.
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#402 User is offline   Fluffy 

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Posted 2016-August-20, 09:31

In my experience:

-Sinergies to silence or actvate with defender of argus or similar an otherwise deadcard, or something with nerubian egg: fail miserably
-Sinergies to find a beast with a druid : Success
-Sinergies to find a mech: Usually have 3-4 in the deck, have to wait for the card, but ends up appearing.
-Siergies to have secrets: mixed success.
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#403 User is offline   Fluffy 

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Posted 2016-August-24, 12:18

I am testing control warrior with nzoth and barnes.

At turn 2 should I play fiery war axe or hero power on a empty board?
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#404 User is offline   mgoetze 

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Posted 2016-August-24, 15:14

View PostFluffy, on 2016-August-24, 12:18, said:

I am testing control warrior with nzoth and barnes.

At turn 2 should I play fiery war axe or hero power on a empty board?

I've not seen Harrison in a long time, I would play axe usually (but it depends on the rest of your hand).
"One of the painful things about our time is that those who feel certainty are stupid, and those with any imagination and understanding are filled with doubt and indecision"
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#405 User is offline   Fluffy 

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Posted 2016-August-24, 16:04

Not afraid of Harrison, and certainly not on turn 2, afrad I am advertising Ihave Fiery War Axe.
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#406 User is offline   Antrax 

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Posted 2016-August-24, 23:36

View PostFluffy, on 2016-August-24, 12:18, said:

I am testing control warrior with nzoth and barnes.

At turn 2 should I play fiery war axe or hero power on a empty board?
I built something like that, it's fun now that ladder isn't 30% C'Thun Warrior.

As for your question, it depends on a lot. First of all, you need to consider what you'd like to do with your mana the next turn. If you have something like slam or bash that you may want to combine with an axe hit if you opponent plays a minion with more than 3 health (Totem Golem, Flamewaker, Tomb Pillager, innervate Druid of the Claw) then equipping first is correct. If you'd like to shield block next turn for cycle or drop acolyte, again equipping first is better. It also depends on the class you're against and whether you're on the coin or not. Basically, the less aggressive you expect the match-up to be, the more you should lean toward hero powering. That being said, those match-ups are few and far between, so you should default to equipping.

The cases against equipping are random ooze from Renolock and deception (make the opponent play a naked acolyte of pain or injured blademaster), but the value of deception diminishes greatly against solid opponents who watch your mulligan. Also don't hitch T2, i.e. think about when you'd prefer to hero power than equip during your T1 and then T2 insta-hero power if the conditions are met.
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#407 User is offline   Fluffy 

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Posted 2016-August-25, 02:39

People seem to be whinning about Barnes drawing Ragnaros. I guess they didn't see my Barnes drawing Ysharraj who draws Raganaros :P
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#408 User is offline   Fluffy 

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Posted 2016-August-25, 05:23

And at turn 3 should I play acolyte of pain into an empty board?
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#409 User is offline   mgoetze 

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Posted 2016-August-25, 06:54

View PostFluffy, on 2016-August-25, 05:23, said:

And at turn 3 should I play acolyte of pain into an empty board?

Again it depends on the matchup. If your opponent is going to be able to answer with Doomsayer, that won't work out well for you, unless perhaps you have Ravaging Ghoul and Execute in hand and your opponent is unlikely to run other things you need to execute, etc.
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#410 User is offline   Antrax 

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Posted 2016-August-25, 06:59

The general idea is to ask yourself:
- Can I deal with the minion my opponent is likely to play? (so, against Druid expect Mire Keeper, against mage Water Elemental, etc)
- How many draws do I need in this match-up?
- How good is my hand already?

Some match-ups you're fine with cycling acolytes just to spend the mana, others you'll want to only play it only when it guarantees 2 draws. For instance, against N'Zoth paladin I would coin Acolyte on 2 but never play it on 3 due to Truesilver.
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#411 User is offline   mgoetze 

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Posted 2016-September-02, 05:53

Well, last month I sucked it up and finally reached rank 5 playing tier 1 cancer (Aggro Shaman).

This month, I might have found an even more cancerous deck.

Flame Imp
Malchezaar;s Imp
Mortal Coil
Power Overwhelming
Soulfire
Voidwalker
Dark Peddler
Darkshire Librarian
Succubus
Tiny Knight of Evil
Demonwrath
Imp Gang Boss
Silverware Golem
Fist of Jaraxxus
Doomguard
"One of the painful things about our time is that those who feel certainty are stupid, and those with any imagination and understanding are filled with doubt and indecision"
    -- Bertrand Russell
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#412 User is offline   Fluffy 

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Posted 2016-September-07, 03:25

View Postmgoetze, on 2016-September-02, 05:53, said:

Well, last month I sucked it up and finally reached rank 5 playing tier 1 cancer (Aggro Shaman).

This month, I might have found an even more cancerous deck.

Flame Imp
Malchezaar;s Imp
Mortal Coil
Power Overwhelming
Soulfire
Voidwalker
Dark Peddler
Darkshire Librarian
Succubus
Tiny Knight of Evil
Demonwrath
Imp Gang Boss
Silverware Golem
Fist of Jaraxxus
Doomguard


I played against this and was funny, empty hand all the time he beat me becasue he discarded the right card and kept doomguard to push for letal at turn 8.
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#413 User is offline   Fluffy 

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Posted 2016-September-07, 03:27

Can anyone explain how this creature that destroys and then resummons works exactly? I had a couple of rare enounters with sylvannas in the proccess and don't know exactly how it works yet.
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#414 User is offline   mgoetze 

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Posted 2016-September-07, 07:30

View PostFluffy, on 2016-September-07, 03:27, said:

Can anyone explain how this creature that destroys and then resummons works exactly? I had a couple of rare enounters with sylvannas in the proccess and don't know exactly how it works yet.

Moat Lurker? I don't really understand your question, Moat Lurker has a Battlecry to destroy a creature, triggering its Deathrattle (e.g. Sylvanas dies and steals something), and then a Deathrattle to resummon that creature on the same side of the board as it was on previously (e.g. you get a new Sylvanas). You can get Moat Lurker back from N'Zoth but it won't "remember" which minion it destroyed so the Deathrattle of a N'Zothed Moat Lurker does nothing.
"One of the painful things about our time is that those who feel certainty are stupid, and those with any imagination and understanding are filled with doubt and indecision"
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#415 User is offline   Cyberyeti 

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Posted 2016-September-14, 17:54

Current tavern brawl is quite silly, most stupid match so far:

Me: Priest, Mind blast, light of the naaru, shadowbomber

Opp: warrior, armorsmith, whirlwind, brawl

He got up to ridiculous amounts of armor, but eventually because I only had one lightwarden out at a time and he had to trade 2 cards for one, I killed him with that one lightwarden after he ran out of non brawls.
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#416 User is offline   Fluffy 

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Posted 2016-October-22, 06:50

Priest vs Rogue, Rogue deploys a 5/5 annubar with some friends mid-game, Priest puts a water frost elemental 5/5 to freeze him with some friends. The boards keep expanding as the big creatures refuse to trade and keep killing lesser minions, 2 dark escaler healers (one each) keep the boards growing with some turns ending with 6 creatures each.

Finally the Rogue goes for the head. But the Priest has a chance, if the ogre hits a decent target, he clears the lesser minions, and finnaly hits the annubar, who returns to hand the dangerous raptor. This gives the Rogue enough power to leave the Priest with 1 health in next turn, but the rogue is now card-less.

4 turns later the Priest is in control, with 6 health he is finally out of eviscerate threat and has deployed enough creatures to have lethal next turn. Except that rogue yields a tomb spider, grabbing a war horse, and winning the jousting 7 vs 6.
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#417 User is offline   Zelandakh 

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Posted 2016-October-22, 07:30

View PostFluffy, on 2016-October-22, 06:50, said:

Priest puts a water elemental 5/5 to freeze him with some friends.

Hearthstone seems to have changed rather a lot since I was playing. At that time Water Elemental was a mage card. Has the game actually improved since that time?
(-: Zel :-)
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#418 User is offline   Fluffy 

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Posted 2016-October-22, 15:54

View PostZelandakh, on 2016-October-22, 07:30, said:

Hearthstone seems to have changed rather a lot since I was playing. At that time Water Elemental was a mage card. Has the game actually improved since that time?


Damn english names, it is an elemental, 5/5 that freezes at battlecry
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#419 User is offline   Cyberyeti 

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Posted 2016-October-23, 02:36

View PostFluffy, on 2016-October-22, 15:54, said:

Damn english names, it is an elemental, 5/5 that freezes at battlecry


Frost elemental
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#420 User is offline   Fluffy 

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Posted 2016-November-07, 01:10

I watched some of the world championships, I was surprised by the big variety of decks around, I expected most players to stick to the same builds and more pure mirror matches. Also people tanked a big lot every turn, with most turns ending up last 5 seconds. Except for the rusian kid that won, he played ultra fast, and didn't give a ***** about pretending to have options.

Also surprising was how often matches were decided by pure luck, it happened more often than not.
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