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Hearthstone

#321 User is offline   Zelandakh 

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Posted 2016-May-18, 14:31

I can't see what the 6 mana card is but perhaps
Spoiler

(-: Zel :-)

Happy New Year everyone!
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#322 User is offline   mgoetze 

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Posted 2016-May-18, 15:25

View PostZelandakh, on 2016-May-18, 14:31, said:

I can't see what the 6 mana card is but perhaps

Yup your solution is correct. The 6 mana card is Justicar Trueheart.
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#323 User is offline   Cyberyeti 

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Posted 2016-May-18, 16:05

View Postmgoetze, on 2016-May-18, 15:25, said:

Yup your solution is correct. The 6 mana card is Justicar Trueheart.


Once I worked out what the 0 mana card was, was easy (I haven't played pally in standard yet)
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#324 User is offline   Fluffy 

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Posted 2016-May-19, 00:28

I have no clue what the 0 mana card is, I just know it is an spell I can use :)
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#325 User is offline   Cyberyeti 

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Posted 2016-May-19, 02:23

View PostFluffy, on 2016-May-19, 00:28, said:

I have no clue what the 0 mana card is, I just know it is an spell I can use :)


Yes, probably just generates more overkill, but wasn't clear it was spell rather than critter.
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#326 User is offline   mgoetze 

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Posted 2016-May-21, 04:51

The other day I crafted my 3rd legendary after Archmage Antonidas and Ysera. But instead of crafting Ragnaros or Silvanas like I probably should, I went for... Justicar Trueheart. Of course, I went 8-12 with my control priest. :( Outcontrolled the control decks and did OK staving off aggro, but ran into a couple of druids which seems like an automatic loss and had some close games against miracle rogue that didn't go my way.

So, I went back to Raging Worgen and... I've been destroying people. Currently 9-1 with this deck:

2 Inner Rage
2 Execute
2 Armorsmith
2 Battle Rage
2 Fiery War Axe
1 Rampage
2 Slam
2 Loot Hoarder
2 Charge
2 Shield Block
2 Acolyte of Pain
2 Raging Worgen
2 Ravaging Ghoul
2 Gnomish Inventor
1 Brawl
1 Faceless Manipulator
Emperor Thaurissan
"One of the painful things about our time is that those who feel certainty are stupid, and those with any imagination and understanding are filled with doubt and indecision"
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#327 User is offline   mgoetze 

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Posted 2016-May-21, 06:42

Opponent has 26 health and Twin Emperors on the board? No problem, I play Raging Worgen, Inner Rage, Charge, Rampage, Faceless Manipulator, use one copy to kill off Twin Emperors, second Inner Rage on the other and hit face! This deck is really fun. (Did lose one against Patron Warrior unfortunately, so 11-2 now.)
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#328 User is offline   Antrax 

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Posted 2016-May-21, 22:14

It's less funny but you can run less copies of combo (1 charge, 1 worgen) and throw in Grim Patron, so you get an alternative win condition against aggro.

I finally made it to rank 5, but man was this season hard. I think my skill deteriorated and now that the meta completely changed, my auto-pilot is just bad. I found myself often surprised by swing turns. Kinda nice, but time-consuming.

I'm currently super impressed with tempo warrior, the deck just has it all. It demolishes the good match-ups and requires skill of the bad ones, while still being able to steal wins. The main problem is it relies on multiple legendaries that I don't have and that aren't good: Malkorok, Varian and Cairne (which I may craft because it's also used in some N'Zoth decks, but it's just so boring I prefer to spend my dust on cooler stuff). I created a budget version (Rafaam, The Black Knight and the 7/7 scarab guy because why the hell not) and been doing okay, but it's mostly because the core of the deck is so strong it carries me despite these bad choices.
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#329 User is offline   mgoetze 

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Posted 2016-May-22, 05:07

View PostAntrax, on 2016-May-21, 22:14, said:

It's less funny but you can run less copies of combo (1 charge, 1 worgen) and throw in Grim Patron, so you get an alternative win condition against aggro.

I dunno if that helps. Against Aggro Shaman you're dead by the time you can get Patrons up anyway. Zoo is actually the deck where you want double Charge and double Worgen because they will Flame Imp / Lifetap themselves down into range of a partial combo.

Also, to make Patron work well, you'd want to replace the Ravaging Ghouls with Whirlwinds (which is a consideration anyway for early combos with Armorsmith / Acolyte) but the Ravaging Ghoul actually works better against aggro than Whirlwind would (Obviously Death's Bite is superior to both but...)
"One of the painful things about our time is that those who feel certainty are stupid, and those with any imagination and understanding are filled with doubt and indecision"
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#330 User is offline   Antrax 

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Posted 2016-May-22, 05:43

Sounds like you're playing too greedily with your patrons. You're not supposed to "go off" with 4-6 patrons when playing against aggro. IT's nice, but if your T5 is hero power, better to play Patron + Inner Rage and let them trade into them.
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#331 User is offline   ahydra 

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Posted 2016-May-26, 05:42

News just in: reno decks work a whole lot better if you remember to put the reno in. :ph34r:

ahydra
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#332 User is offline   Cyberyeti 

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Posted 2016-May-26, 08:06

View Postahydra, on 2016-May-26, 05:42, said:

News just in: reno decks work a whole lot better if you remember to put the reno in. :ph34r:

ahydra


And less well when your opponent uses beneath the grounds.
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#333 User is offline   Fluffy 

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Posted 2016-May-26, 23:11

I tried a reno deck and lost every match, I had Reno in it. Doesn't mena much, as I lose all the time I make my own deck.
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#334 User is offline   Cyberyeti 

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Posted 2016-May-27, 03:32

View PostFluffy, on 2016-May-26, 23:11, said:

I tried a reno deck and lost every match, I had Reno in it. Doesn't mena much, as I lose all the time I make my own deck.


I've had a fair amount of success with homebrew reno decks pre the standard/wild split.

This week's tavern brawl, shaman is silly good. Dust devil, zap-o-matic (combined with rockbiter) and the 4 point 7/7 with stealth are just too good.
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#335 User is offline   mgoetze 

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Posted 2016-May-27, 13:25

My new strategy for turn 9:

Brann Bronzebeard
Innervate
Innverate
C'Thun
"One of the painful things about our time is that those who feel certainty are stupid, and those with any imagination and understanding are filled with doubt and indecision"
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#336 User is offline   Cyberyeti 

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Posted 2016-May-27, 13:57

View Postmgoetze, on 2016-May-27, 13:25, said:

My new strategy for turn 9:

Brann Bronzebeard
Innervate
Innverate
C'Thun


I like:

8 Brann/Shadowcaster
9 Thaurissian
10 Mini-Brann (assuming they disposed of the other one)/C'thun/shadowstep
11 C'thun/gang up

I have played a 14/14 C'Thun on 3 straight turns without Brann with a routine like this
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#337 User is offline   Antrax 

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Posted 2016-May-28, 07:00

View PostCyberyeti, on 2016-May-27, 03:32, said:

This week's tavern brawl, shaman is silly good. Dust devil, zap-o-matic (combined with rockbiter) and the 4 point 7/7 with stealth are just too good.

Ramp: 2 Innervate, Wild Growth, Raven Idol (always pick spell), Alarm-o-bot. 1 Nourish (usually used for cards)
Survivability: 2 Doomsayer, 2 Feral Rage (3 mana +8 armor), Living Roots (get groots only if holding lumberer), Wrath, Swipe. 1 Starfall.
Fatties: 2 Sunwalker, Volcanic Lumberer, Ironbark protector. 1 Ragnaros, Deathwing, Deathwing 2.0, Chillmaw
5-0 vs. Shaman so far.
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#338 User is offline   Cyberyeti 

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Posted 2016-May-28, 07:12

View PostAntrax, on 2016-May-28, 07:00, said:

Ramp: 2 Innervate, Wild Growth, Raven Idol (always pick spell), Alarm-o-bot. 1 Nourish (usually used for cards)
Survivability: 2 Doomsayer, 2 Feral Rage (3 mana +8 armor), Living Roots (get groots only if holding lumberer), Wrath, Swipe. 1 Starfall.
Fatties: 2 Sunwalker, Volcanic Lumberer, Ironbark protector. 1 Ragnaros, Deathwing, Deathwing 2.0, Chillmaw
5-0 vs. Shaman so far.


Need a good draw, I'm regularly winning at turn 5.
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#339 User is offline   Antrax 

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Posted 2016-May-28, 21:46

A good draw is either doomsayer or 2 ramp cards or alarm o bot. Not that far-fetched, considering you have ~50% to have alarm-o-bot in your opening hand if you hard-mull for it (which I do).
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#340 User is offline   Cyberyeti 

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Posted 2016-May-29, 06:00

View PostAntrax, on 2016-May-28, 21:46, said:

A good draw is either doomsayer or 2 ramp cards or alarm o bot. Not that far-fetched, considering you have ~50% to have alarm-o-bot in your opening hand if you hard-mull for it (which I do).


Lightning storm is 50:50 to remove the alarm-o-bot, certain if I get a bad draw and get lucky with the totem. Also even if the AoB functions, hex will deal with the fatty.

Only person to try this sort of deck on me, AoB'd his other AoB, so I killed that and lightning stormed the other, so I didn't really see it in action.

Doomsayer is not a huge deal, as it often only kills one of my critters, dust devils and Zap-o are only budgeted to attack for one turn.
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