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Two-way club alternate structures for other bids

#21 User is offline   Kungsgeten 

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Posted 2014-October-16, 05:49

Unless my calculations are wrong (and they might be) it is the weak version in about 56.5% of the cases.

I've played a weak/strong pass system too (though 0-7 or 17+) and in our case the weak variant was much more frequent than the strong. But I guess you mean that the weak variant is more common? In our case the two versions were even more separated than yours, but I agree that it was pretty easy to handle overall. The main problem would probably be if both hands are strong (17+ in our case), but that never happend to us.
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#22 User is offline   borag 

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Posted 2014-October-16, 12:37

Hi Kungsten,

I actually want give first version a try. I liked it :) Btw thanks for the very good response scheme of 1.
A few new ideas (just for fun)

1) put 14-16 hp 5m4m(31) hands into 1N
2) put 14-16 hp 6+m hands into 2N (3c=pas or correct, 3d=pas or bid 3 card major)

then 2m=10-13 hp 5+m, M<4.
I guess 1N is acceptable with a good response scheme and can foresee that 2N may hide some 5-3 major fits (when responder has hp<9.

But it is hard for opponents to compete :)
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#23 User is offline   whereagles 

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Posted 2014-October-16, 13:54

View PostKungsgeten, on 2014-October-16, 05:49, said:

Unless my calculations are wrong (and they might be) it is the weak version in about 56.5% of the cases.

I've played a weak/strong pass system too (though 0-7 or 17+) and in our case the weak variant was much more frequent than the strong. But I guess you mean that the weak variant is more common? In our case the two versions were even more separated than yours, but I agree that it was pretty easy to handle overall. The main problem would probably be if both hands are strong (17+ in our case), but that never happend to us.


56.5% means it's basically 50-50 weak/strong. Did that ever give you trouble guessing what partner has?

In my two-way pass I've had some cases of 15-15. But the system is well geared towards fishing up those situations, so it was easy to sort it out when they came up.
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#24 User is offline   borag 

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Posted 2014-October-16, 14:46

Hi Kungsten,

How do you continue with transfer openings ?

1 = 10-16 hp 4+
..1 = 3 card fit or no fit ?
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#25 User is offline   glen 

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Posted 2014-October-16, 16:37

View Postborag, on 2014-October-15, 13:37, said:

Stolen from awm,

1 = 11-13 hp bal / 17+ hp any
1 = 10-16 hp 4+
1 = 10-16 hp 4+
1 = 10-16 hp 5+
1N = 14-16 hp bal
2 = 10-16 hp 5+, <4
2 = 10-16 hp 5+-4 (or 2 and 2 multi)

I like this, would tweak it to have:
2 = 13/14-16 hp 5+, 2 asks
2 = 9/10-13 hp 5+-4
2 = 9/10-13 hp 5+, <4 (fantunes style)
'I hit my peak at seven' Taylor Swift
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#26 User is offline   Kungsgeten 

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Posted 2014-October-17, 01:18

View Postborag, on 2014-October-16, 14:46, said:

Hi Kungsten,

How do you continue with transfer openings ?

1 = 10-16 hp 4+
..1 = 3 card fit or no fit ?


When we played transfer openings we used something like this:

1D (4+ hearts, not 4333 or 4432, may have longer minor)
..1H = Forcing, showing one of the hands below:
a) A GF hand wishing to use relays
b) A negative-NT type of hand, looking for the right partscore. Should have 2-card support.
c) INV or mildly slammish with 4+ support and a singleton
d) 4+ support, mildly slammish and a void
e) A constructive raise with 3-card support, about 8-10 hcp

The other responses to 1D were:
1S = Natural forcing, if only 4 spades then INV
1N = Transfer to clubs. Usually 5+ clubs but could be down to 3 if INV. 0+ hcp
2C = 5+ diamonds. 0+ hcp
2D = Limit raise with 3 card support OR constructive raise with 4 card support
2H = Weak 3+ raise
2S = Weak
2NT = Limit or slam interest opposite the right shortness from partner. 4+ support
Higher = Weak/to play

In this system we played 10-14 openings, and prior to that we played 8-11 openings (and the the ranges above were adjusted a bit)
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#27 User is offline   borag 

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Posted 2014-October-17, 03:34

View Postglen, on 2014-October-16, 16:37, said:

I like this, would tweak it to have:
2 = 13/14-16 hp 5+, 2 asks
2 = 9/10-13 hp 5+-4
2 = 9/10-13 hp 5+, <4 (fantunes style)



Nice touch :)
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