What should LOL's learn? Curriculum question
#1
Posted 2009-March-14, 16:11
wyman, on 2012-May-04, 09:48, said:
rbforster, on 2012-May-20, 21:04, said:
My YouTube Channel
#2
Posted 2009-March-14, 16:43
#3
Posted 2009-March-14, 16:50
Free, on Mar 14 2009, 03:43 PM, said:
Who do you think you are? One would think that after your recent string of terrible/wrong posts, you would at least have it in your heart to allow others to make mistakes at bridge too.
Anyway I think the biggest thing to do is to emphasize counting during the play of the hand and using this to visualize what the other players hold. In terms of bidding, I have found that the biggest problem among B/I players is that they don't bid game enough when it is indicated, such as a good trump fit or side fit, no waste in the opponents' suit, etc.
#4
Posted 2009-March-14, 17:00
#5
Posted 2009-March-14, 17:41
#6
Posted 2009-March-14, 18:42
#7
Posted 2009-March-14, 18:57
1) general planning
2) counting
3) changing strategies mid-stream
And could include lots of things like common card combos, cashing side winners before cross-ruffing, what could opps have based on bidding/play, etc. Not things like esoteric squeeze positions.
I also recommend sticking to two general points per lesson, with various examples to back up this point, and then have them play hands that reiterate both your new points, and points from previous lessons.
I agree with the previous statements about taking exception to the use of the phrase LOL, but I guess you're trying to distinguish from teaching juniors? Then I really recommend keeping it to a few points per lesson, and pre-arranged hands (15-20, preferably with the bidding already given) to reinforce the idea of how to apply the new lesson.
#8
Posted 2009-March-14, 23:36
If the former, then they need to learn the same stuff that young players need to learn. The pace may be not as rapid, simply because it is scientifically proven and well-known fact that young people learn new stuff faster than old ones, but I don't understand at all the point of bringing age into the mix of what topics a bridge lesson should contain?
If the latter, give up trying to teach these players. It is going to result in confusion, no matter what the bridge topic is. Let them enjoy the game in the form they want to enjoy it and teach them only when they BEG (or offer large sums of money...semi-kidding) to take lessons and WANT to improve.
#9
Posted 2009-March-14, 23:38
peachy, on Mar 14 2009, 10:36 PM, said:
If the former, then they need to learn the same stuff that young players need to learn. The pace may be not as rapid, simply because it is scientifically proven and well-known fact that young people learn new stuff faster than old ones, but I don't understand at all the point of bringing age into the mix of what topics a bridge lesson should contain?
If the latter, give up trying to teach these players. It is going to result in confusion, no matter what the bridge topic is. Let them enjoy the game in the form they want to enjoy it and teach them only when they BEG (or offer large sums of money...semi-kidding) to take lessons and WANT to improve.
I agree with everything said here.
#10
Posted 2009-March-15, 00:15
#11
Posted 2009-March-15, 04:10
rogerclee, on Mar 14 2009, 11:50 PM, said:
Free, on Mar 14 2009, 03:43 PM, said:
Who do you think you are? One would think that after your recent string of terrible/wrong posts, you would at least have it in your heart to allow others to make mistakes at bridge too.
Anyway I think the biggest thing to do is to emphasize counting during the play of the hand and using this to visualize what the other players hold. In terms of bidding, I have found that the biggest problem among B/I players is that they don't bid game enough when it is indicated, such as a good trump fit or side fit, no waste in the opponents' suit, etc.
Man you clearly have no sense of humor, and no idea what is meant with a pure LOL. LOL's play for fun, for the social contact, they don't care if they make mistakes or not, they don't care if they win or lose. So what in the world do you want to teach such people??? And you're the one talking about terrible/wrong posts You're a joke!
#12
Posted 2009-March-15, 06:21
Quote
I'd probably prefer doing this and dedicate my efforts to young people but let's face it, these players are needed.
We seem clear in that it is more important to teach play/defense than bidding. But how about judgement? Should I do something about that? What?
wyman, on 2012-May-04, 09:48, said:
rbforster, on 2012-May-20, 21:04, said:
My YouTube Channel
#13
Posted 2009-March-15, 06:36
Quote
Many people earn their living by teaching these players. They prefer clear subjects, not wishy-washy judgement situations. It's for them the different point count systems are designed. Teach them what they want to learn. Keep them happy.
#14
Posted 2009-March-15, 07:06
Here is an example: I find it useful to sit down and look over some hands that I have played. I try to be as objective as possible about whether a bad, or good, result was based on faulty, or good, assessment and what I might have reasonably done differently. Anyone can do this, at least at some level. If someone says "that's too much trouble" then you know something about his interest in the game and you can decide whether you want to invest your time teaching him Lebensohl, or whatever.
In play, I think the one thing that a declarer should learn to do is to pause at trick 1, think of how many tricks he needs, and see if a line of play can be envisioned that would bring that many ricks home. Before taking a finesse, he should reflect on whether success will bring his total to the right amount. Maybe he already has the right amount if he just plays out the tops. And so on. Some hands are harder than others and you cannot always form a complete plan, at least sometimes I can't, but if he is playing 3NT he should give some thought to where nine tricks can be found.
Again, maybe he says this is too much work and again you have to decide where this leaves you.
#15
Posted 2009-March-15, 07:10
elianna has it to a tee
no ruddy use learning stupid conventions that only crop up once in a blue moon, and even then only if it coincides with february 29th
#16
Posted 2009-March-15, 16:22
#17
Posted 2009-March-16, 04:34
You need to entertain the players who want to take lessons but cannot learn.
You need to teach the players who want to study and learn like anybody else.
Roland
Sanity Check: Failure (Fluffy)
More system is not the answer...
#18
Posted 2009-March-16, 15:22
My observation is that the type of lesson that is often most well-received involves defense. This is something much less esoteric than conventions, and is something that many intermediate level players find extremely frustrating (more so than declarer play, where they at least can see all of their side's assets). A bit about competitive bidding also helps. Here are three lessons I've tried that seemed very well-received:
(1) Importance of signals on defense, especially count. Some examples where ducking a particular trick can totally flummox declarer. A nice one is where dummy holds AQJTxx and out in a suit and you are defending 3NT with Kx(x) behind dummy and need to duck to cut communications. If declarer started with singleton then ducking is a disaster (especially ducking from Kx, trust me, I did this once when partner signaled the wrong count) but otherwise it can be a great play.
(2) Opening leads. Obviously a big area, but distinguishing passive versus aggressive leads and some idea of when to apply each can be extremely helpful and easily applied. Easy examples are to prefer passive leads against an invitational auction, aggressive leads when opponents may have a running suit, and trump leads against "preference" auctions like 1M-1N-2m-P.
(3) Raising partner in competition, including the idea that jumping to the three or four level is mostly obstructive and cuebidding is better with a good hand.
a.k.a. Appeal Without Merit